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Easter Event 2026 - Discussion

they could have easily restarted with a mount at Easter, at least that’s what the community I play in was expecting.
As far as I know, most people in Net, Beta and Es were expecting Weapon set for Winner Prize, (due to the aforementioned pattern). Releasing a Mount set instead would go against the reward pattern and, likely, get more people upset...
 
Its simple 1-0-1, 0-1-0 system or order.
You will have an opportunity to win independence winner mount. And if they wanna milk money, with tank stats and bonuses as well. Since independence set has overal PvE bonuses even, prepare your wallet :D
 
Its simple 1-0-1, 0-1-0 system or order.
You will have an opportunity to win independence winner mount. And if they wanna milk money, with tank stats and bonuses as well. Since independence set has overal PvE bonuses even, prepare your wallet :D
I hope we get a duelling Mount set since we got one for Church (Easter2025) and one for FF(Okto2025), and this time winner wasn't dueling either. One for tanks like last year would be kinda repetitive too.
(then it will turn out to be pure labor points or pure adventure mount set, because InnoGames hates their playerbase)
 
Base XP
40​
%XP from clothesa=%XP /100a*Total XPNew Total XP% increase from previous
Silver bonus
20​
500.53090
Total XP
60​
10016012033.33333333
1501.59015025
200212018020
2502.515021016.66666667
300318024014.28571429
3503.521027012.5
400424030011.11111111
4504.527033010
50053003609.090909091
5505.53303908.333333333
60063604207.692307692
6506.53904507.142857143
70074204806.666666667
7507.54505106.25
80084805405.882352941
8508.55105705.555555556
90095406005.263157895
9509.55706305
1000106006604.761904762
105010.56306904.545454545
1100116607204.347826087


The last year or so I have been asking for stronger XP bonus for winner sets specifically in every event.
Sometimes they'd maybe offer an extra 20%, sometimes they'd be less than previous winner sets, sometimes the same as a nugget set that you can get for way cheaper.
If you let the numbers do the talking, you will see that for every extra 50% XP you get from your equipment, the %change get smaller and smaller.
Let's say you are at 400%xp with your current equipment and your weapons offer 100%. You want to win this event where the weapons offer 150%. Result is you become 10% stronger at farming xp.
Or let's say you want to upgrade your Gringo sombrero for that extra 5%. Well, if a 50% increase from clothes is effectively an actual 10% increase in the xp you gain from jobs, that 5% you will get from the upgrade is really only...1% more xp from jobs. (sorry to those who upgraded it, it's not even worth the flex)
Similarly, if you had Roch mount at 60% xp and then you bought western mount at 91% xp, you (only) became 6.2% better.
For some it might be enough, for others it might be great.

But if you think that for a user that earns 20% xp at their current level from farming and the rest is from church and daily login bonus, that 6-10% increase does not really help you level up so much faster. are you going to shave a couple days at max from your current leveling up rate?
And you don't really go from 400% to 600% in a year. We probably get an extra 50% from clothes every two years if not more.

This might be an accurate example of I guess the recent stronger equipment sets when western clothes were released. Effectively, going from 315% to 364% made you 11.8% better overall at farming XP.
 
First of all that table is accurate only for 15s/10 min/1h jobs. For duels and fort battles it doesnt work that way so you clearly can't make a set that would be too powerful for duels or ff's in terms of Exp gained since it can be used on all this 3 aspects of the game. The winner sets aren't designed only for 15s Jobs.

2nd of all this is a Winner set that you get extra after being placed first into a competition/tombola where you are paying for the items you get during that event(Mossman, Guarding, Prisoner) in this case, you don't pay for it per se. That is why you cant have this set so much powerful than any other gear. Of course during the event you pay the most so it makes sense to have this set better than Nugget sets for example but it shouldn't be double or whatever higher amount.

Then you also have to consider that it should be a certain value for each item type: Free/Event/Nugget/Winner set where all of them need to have a certain value between them to not create an imbalance. You cant have for example Nugget sets that are 2x value of Event sets or Free sets just because you pay for them. Pay to win shouldn't make you an absolute god where you can literally blitz from 1-250 in months while a normal person would take more than a couple of years.

So all in all, yes Winner sets should be the best but not by a high margin than Nugget sets. And as for weapons Nugget set is 100% Exp at lvl 200, 120-140% i would say it's a more than decent value for Winner set. Of course it will increase with each event where you get Winner sets with Exp but there will be a quite long time i would say until the new Exp Nugget set so you cant create too big of a Gap between the Nugget one and the Winner one.
And like i said the winner weapon function how they should for duels and fort battles where you get a decent increase in value compared to Nugget Weapons.

What it should happen is to have Jobs not hit diminishing returns for how much more Exp you have.
 
this is a Winner set that you get extra after being placed first into a competition/tombola where you are paying for the items you get during that event(Mossman, Guarding, Prisoner) in this case, you don't pay for it per se. That is why you cant have this set so much powerful than any other gear. Of course during the event you pay the most so it makes sense to have this set better than Nugget sets for example but it shouldn't be double or whatever higher amount.
And here I was hoping you could eventually one day get it. Do you read what you write sometimes? You are so trying but you are actually digging your own whole and trying not to fall in.

Then you also have to consider that it should be a certain value for each item type: Free/Event/Nugget/Winner set where all of them need to have a certain value between them to not create an imbalance.
You are just repeating what I have been trying to explain to you for months now.
You cant have for example Nugget sets that are 2x value of Event sets or Free sets just because you pay for them. Pay to win shouldn't make you an absolute god where you can literally blitz from 1-250 in months while a normal person would take more than a couple of years.
Even if nugget set is stronger that much than main event set, so be it. It has been that way for years. But, you have to differenciate winner set too. The way you are treating winner set is really unrespectful. Those players, the winners, are usually paying server. You can say it may cause inballance, but in reality if you were non paying nugget player, you would need them to be able to continue that way. And I wanna see how one can go from 1-250 in months, or couple of years. You are exaggerating.
So all in all, yes Winner sets should be the best but not by a high margin than Nugget sets
:D And here we go again.
And as for weapons Nugget set is 100% Exp at lvl 200, 120-140% i would say it's a more than decent value for Winner set.
Wrong, again. You dont wanna win to become decent. You wanna win to became an owner of leggendary gear
Of course it will increase with each event where you get Winner sets with Exp but there will be a quite long time i would say until the new Exp Nugget set so you cant create too big of a Gap between the Nugget one and the Winner one.
This just shows you dont get it. With your logic of evolution an order of things, next year nugget set sale can be removed and be placed as winner set for each tombola.
And like i said the winner weapon function how they should for duels and fort battles where you get a decent increase in value compared to Nugget Weapons.
Stop using decent. Free set is decent. Everything you pay for must have a great value equivalent to your money. period.

Do keep in mind that upcoming 2 years we may not see money luck set anymore. That could be why those stats are higher. The only problem we are having now is that Winner set needs to get higher bonuses REASONABLE to its value, not being solid. This is what solid means and its not good.
 
2nd of all this is a Winner set that you get extra after being placed first into a competition/tombola where you are paying for the items you get during that event(Mossman, Guarding, Prisoner) in this case, you don't pay for it per se.
This applies to dead worlds where barely anyone, if at all, actively compites to get them; but on active worlds where you have a bunch of people going for it, you are actively paying for it, and even going through the risk of not getting it at all.

Also keep in mind Winner set are unique-nonupgradeable-event-exclusive gear, making it significantly stronger (not necesarilly x2 but significant) than Nugget set at base upgrade level is only fair and would rarely hurt anyone. Furthermore, since only 1 in many can get it, that doesn't make much of a difference on active worlds were you already have players with 3~5lvl upgrade items, for sure it can make a some difference on dead worlds but that is how it has to be because active worlds should be a priority when planning events (a sad truth but a truth nonetheless).

I presonally think the gap should be something like:
Free (base, "decent") -> Event (x1.25 base, "worth to participate") -> Nugget (x1.25 Event, "worth paying for") -> Winner (1.4~1.5+ Nugget "Risk VS Reward")
 
I presonally think the gap should be something like:
Free (base, "decent") -> Event (x1.25 base, "worth to participate") -> Nugget (x1.25 Event, "worth paying for") -> Winner (1.4~1.5+ Nugget "Risk VS Reward")
That sounds about right for me too, that means the Winner set when it has Exp should have around 140% Exp which is what i was saying. So we can all agree that they the winner sets should feel rewarding but not too OP. Another thing Emma forgets is that Winner sets have multiple bonuses that you will never see in that combination on a Nugget set. If you take that into account any nugget Set is not even half of that amount in value of bonuses.
This applies to dead worlds where barely anyone, if at all, actively compites to get them; but on active worlds where you have a bunch of people going for it, you are actively paying for it, and even going through the risk of not getting it at all.
But you are paying for something that you get. The winner set is just a bonus. Even if you go all out and spend thousands of nuggets you will still have for example Prisoner set at +2/+3 or how much you did spend on that event.

The way MrBronson talks is he wants winner sets to have 200-300% Exp to make it justifiable which is completely insane to me.
 
This applies to dead worlds where barely anyone, if at all, actively compites to get them; but on active worlds where you have a bunch of people going for it, you are actively paying for it, and even going through the risk of not getting it at all.

Also keep in mind Winner set are unique-nonupgradeable-event-exclusive gear, making it significantly stronger (not necesarilly x2 but significant) than Nugget set at base upgrade level is only fair and would rarely hurt anyone. Furthermore, since only 1 in many can get it, that doesn't make much of a difference on active worlds were you already have players with 3~5lvl upgrade items, for sure it can make a some difference on dead worlds but that is how it has to be because active worlds should be a priority when planning events (a sad truth but a truth nonetheless).

I presonally think the gap should be something like:
Free (base, "decent") -> Event (x1.25 base, "worth to participate") -> Nugget (x1.25 Event, "worth paying for") -> Winner (1.4~1.5+ Nugget "Risk VS Reward")
The thing is that nugget sale is always 1.3-1,5 , so very close to winner set, so winner set as 2 would distance it to safety.
That sounds about right for me too, that means the Winner set when it has Exp should have around 140% Exp which is what i was saying. So we can all agree that they the winner sets should feel rewarding but not too OP. Another thing Emma forgets is that Winner sets have multiple bonuses that you will never see in that combination on a Nugget set. If you take that into account any nugget Set is not even half of that amount in value of bonuses.
At least you had balls to at least mention me here. :) I do understand that winner set has multiple bonuses, but you cant come to the situation when you win winner set that is supposed to give you top of each, and then take it off to wear nugget sale instead for better bonus in that department.

Do you prefer to hold on to your old upgrated gear for decades and not wanting to get new one, or what is your problem actually? It seems to me that you are not allowing others for progress because you prefer being stucked at some point of your gaming? And then go like you all are selfish, you all want powercreep, you all are greedy, you all want more and more... Dude, please.... If you dont want to spend money, stop limiting others that do. And if you dont play this way but that way, stop allowing others to play how they want - like when you said all that matters are XP. Maybe looking around how players actually play could and would help you. Try to be more neutral in this department too.

Now, please go, sit down and repeat 15x what Shirohime said: unique-nonupgradeable-event-exclusive. To give a winner something decent is like after you win a competition for running, you get better quality plastic to feel like you have won a golden medal, just because you were running and loosing weight anyway, the award is just like a bonus, you dont go there to win medal, you go there to loose a weight???. Does it seem right to you? If yes, there is something wrong with you. If not, well, why you are supporting that idea? Make it make sense. Or better, make yourself make sense please.
 
But you are paying for something that you get. The winner set is just a bonus. Even if you go all out and spend thousands of nuggets you will still have for example Prisoner set at +2/+3 or how much you did spend on that event.
So a pure Church builder would spend thousand of nuggets to get Beaty set but it's justificable because they get a defense set +3, a antitank set +3 and a money set +3, sets they won't use cus they only do church build? Same goes for a Winner set that let say gives dueling stats but no other set gives dueling stats, or a Winner set that gives FF stats and no other set of the event does. Think about that.
Winner set isn't "just a bonus". Not when most player stick to one way to play the game and usually don't engage in all the other content unless required (and that is true for the majority of players, you can go around every server and check it yourself).

Lets go one step further and use your example, say you do Church Building and AntiTank in FF, you get a decent-ish Winner set and Prisoner +3 after spending thousands of nuggets, what are you going to do with the rest of the gear? Sell it? To whom? Who would buy the huge load of "crap"? (calling it like that since you wouldn't use either of the other two sets). You would have to undersell most of the gear just to get rid of it or keep it in your inventory with 0 return of what you spent on the event for them.
If it was me on that scenario, I wouldn't feel it worth it, not when I could spend way less nuggets for an upgraded Nugget set that is closer to the Winner set.

I also don't agree Winner "must" have 200+ EXP bonus, but that is just as of now. I honestly think Winner set bonuses should be closer to that amount by now considering many players are getting around 200+ levels in many servers (excluding bot/dobby users). People that got to 230~250 in many many years may not like it, but honestly (with all due respect), their opinion couldn't matter less; times moves forward, it's just normal that something that was hard to get years ago gets more easier as time goes by, that is how technology advancement works in real world and how many MMO games work in the gaming world.
I don't see any valid reason to not wish that if something was harder for me before, could be made easier for the newbies; beside the selfish ideology of "because I had it difficult, you should also".

As for the fact that Winner set tends to have multiple bonuses, they are usually weaker or on pair with Nugget or lower category gear.
Using Beauty for example, Luck is weaker than Nuka and Reaper (both Event type, not Nugget); Product is weaker than Xochiquetzal, Cornelia and Fortune Teller (first two Free, second Event, neither Nugget); Income is higher than Krampus and Mossman (both Event, not Nugget) but nobody would use it over those two for "income" per se, because Luck on these two is more valuable and a better way to earn cash.
Therefore, you can't give a single crap about the other bonuses on Winner sets when they are clearly underwhelming in comparison to other items, (sometimes not even Nugget).
 
And we are not talking only about PvE bonuses, there are also other aspects that are lacking in development. For example skills and atributes. These need to be significantly higher than nugget set, if for some reason somebody thinks 150% of PvE bonuses is too high on winner set, then skills and stats must be superior too, not similar to stats of nugget sale. Dmg on each winner set must be at least level 3 upgrated dmg for both, dueling and Fort because, as mentioned by Shirohime, you cant upgrate them. And PvE bonuses should be overal superior with some chosen to be the best from the best. That way we can have strong nugget sets without humiliating event winners. And if, as in this case, are bonuses as they are, you can always make it with high duel or fortfight stats as mentioned many times to give them that extra glitter and make it overal great price.

I agree its too early for 200% bonuses on winner sets, but looking at Mossman mount, they could have at least buff money on winner weapons to make it more sense. Because for now, if you can have 176% money on Mossman mount on level 250, no matter if you have that level or not, yet with winner set you cant go beyond 150%, its just wrong. As for skills, last year winner set were what, 10% stronger in that departmant compared to nugget sets released. Many of us have pointed it out for this exact reason, that it will eventually lead to crossroads of choice, 1. Shall i risk it all and get the winner set, or 2. spend 1000 nuggets get little bit lower stats but knowing i will get them?

Why are we fighting for better winner sets? Well, its very simple. Winner sets set the roof of bonuses. If main sets and nugget sales are developing, winner set must be too but quicker. You give one player on 1 world 1 price, it wont break that world, it may give some alliance more power, but it could win somebody who is playing alone. Maybe on dead world it doesnt matter, but i can imagien even there having couple of players trying to surpass one and another.
 
Or maybe they should nerf the mossman mount set because the bonuses are too high. For example the last Nugget set with this bonuses was Lost Indian that had 0.15 per level while this new set has 0.25 while also having a flat bonus. The Mossman Clothes have 0.18. Imagine spending on that set and now making it completely useless.

Since that mount hasnt been released yet they could nerf it to 0.21 or whatever instead of buffing the already released winner set and rendering everything that was already released completely useless.
 
The thing is, if this mount stays like this, upcoming winner set needs to be probably 50% beter in all aspect than previous one just to set new standard of winner set (the one you have to fight for). By lowering money by 0,04% wont change fact that this set is too poverful for 1000 nuggets. Trading is 3,1% per level, rest skills are 0,95% and there is overal too many LPs.

I see 4 options, two of them must happen to keep standards.

1. As WesternCalin said, nerf money per item from 0,25% to 0,21%, but, lower down trading from 3,1 to 0,95 too. If you take a look at comparism with last years winner set that offers money/luck, apart from trading, rest of the skills are much lower, this is how it should have been. But PvE is still too high, and luck it very similar.
mossxjane150.jpg

mossxjane200.jpg
If you change item, you get 120% income, 70% luck.

2. Leave money bonus as it is, but remove luck and lower trading to 1,5% per level and 75 LP to each work selected
3. Significantly change strength of winner sets from now on, not only PvE bonuses, but stats as well to make it balanced and not overkill.
and dont release any money/luck set till at least spring 2028, with mediocre money luck set in between, same as scenario with Gibson and Taylor.
4. Apologize to all winners of this event for humiliating their price.

InnoGames must keep in mind that winner event set must not be owerpovered by nugget sale or come closer to at least 1 year, the only exception is another winner set that can be better. After 18 months, there can be bigger buff. Not only in PvE bonuses but overal skills and atributes too. Just a reminder of oktoberfest winner mount compared to prisoner new one. There is difference in PvE bonuses, but PvP and skills are too close to each other. That is not supposed to happen. Winner set is setting limit, not nuggget set. Keep it in mind you guys up there for next event. Sorry for this years winners, we tried. Hope next event we can fight for better outcome and bonuses!

As for prisoner rat, stats are closer to winner set, and PvP bonuses are actually better, because you get 10 flat attack(possibly 12 if upgrated)ratvsjane150.jpg

ratvsjane200.jpg

This is why I think winner set needs push in buff. When they start releasing winner sets with dueling stats, it will be exactly the same "slightly better" gear, not rewards for winner. And you cant reason it by saying " hey, but you get xp, money, luck bonuses instead". Well, its nice to have experience higher from mount and have the same power in Fortfight as someody with rat for 1000 nuggets, yet ou have probably spend good 10000+ nuggets. Or its nice to have fortfight stats with 120XP, if you can get closer to that with western weapon set upgrated on 1 for example and still spared more than half of nuggets. Or you take in this case Mossman mount for 1000 nuggets and actually you realise you dont need to win an event because buying 3 nugget sets is actually cheaper and better deal.

If they dont buff winner sets or start making them differently, part of it per level, that slow buff they are doing will eventually be lower than other sets, just because this is how games nowdays work. Everything goes a bit quicker. I took time and went from random markets and visited each of them 3 random worlds, first, last and one in the middle. Score of this tombola are very low. But thats probably also because of church stats too.

maybe something to think about next event.
 
Like i said i would say the problem is mostly because our feedback and them not really understand how to read feedback and doing things without really thinking about the consequences they bring.
Probably before any feedback was given Mossman set was worse than the Winner set in terms of Money/Luck but after our feedback to buff Mossman gear they didnt think that to buff Winner set as well to have everything in line with how powerful each set should be. It's too bad that we always have to comment about their bad decisions of not releasing content that is worth for each category.
 
they didnt think
They never do :lol:
As of lately, InnoGames is just changing and releasing sets following the advice of an AI after inputting some randomly-picked feedback from the threads (which is also done by AI); instead of actually reading what the community has to say and thinks is better for the game... but of course what can the playerbase that actually plays the game know about said game, right? (/s)
 
@Loki, there's a number error! It's from March 24th to April 22nd, not one month from March 24th to April 24th. The egg timer indicates 1 day and 15 hours!
 
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