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Easter Event 2022 Set Feedback

Al35ul CM

The West Team
Howdy Cowboys and Cowgirls,

In preparation for our upcoming Easter Event, we would love to hear your feedback on our sets. Please let us know below what you think and what changes you would like to see made to the sets.



Set 1
Charlie Bassett's clothing set

Item
Bonus
Charlie Bassett's hat+0,04 Charisma (per level)
+0.35 Dodging (per level)
+0.3 Setting traps (per level)
+0.4 Leadership (per level)
Charlie Bassett's bow tie+0.01 Dexterity (per level)
+0.02 Charisma (per level)
+0.2 Dodging (per level)
+0.3 Setting traps (per level)
+0.4 Leadership (per level)
Charlie Bassett's jacket+0.03 Mobility (per level)
+0.03 Dexterity (per level)
+0.045 Charisma (per level)
+0.3 Health points (per level)
+0.36 Dodging (per level)
+0.35 Setting traps (per level)
+0.47 Leadership (per level)
Charlie Bassett's belt+0.03 Mobility (per level)
+0.03 Dexterity (per level)
+0.045 Charisma (per level)
+0.3 Health points (per level)
+0.3 Dodging (per level)
+0.39 Setting traps (per level)
+0.39 Leadership (per level)
Charlie Bassett's shoes+0.4 Mobility (per level)
+0.4 Charisma (per level)
+0.3 Health points (per level)
+0.35 Setting traps (per level)
+0.35Leadership (per level)
Set bonus for 6 items+0.05 Mobility (per level)
+0.07 Dexterity (per level)
+0.08 Charisma (per level)
+0.4 Health points (per level)
+0.5 Dodging (per level)
+0.7 Setting traps (per level)
+0.9 Leadership (per level)
+1.0 Defense
+40 Resistance

Charlie Bassett's weapon set
Item
Bonus
Charlie Bassett's knife11-20 Damage
+1.06 Damage (per level)
+0.04 Mobility (per level)
+0.05 Charisma (per level)
+0.35 Dodging (per level)
+0.35 Leadership (per level)
Charlie Bassett's rewolwer11-20 Damage
+1.06 Damage (per level)
+0.04 Mobility (per level)
+0.05 Charisma (per level)
+0.35 Dodging (per level)
+0.35 Leadership (per level)
Charlie Bassett's rifle20-40 Damage
+1.96 Damage (per level)
+0.03 Mobility (per level)
+0.03 Dexterity (per level)
+0.04 Charisma (per level)
+0.25 Dodging (per level)
+0.35 Setting traps (per level)
+0.45 Leadership (per level)

Set 2
Charlie Siringo's clothing set

Item
Bonus
Charlie Siringo's hat+ 0.04 Strength (per level)
+ 0.05 Dexterity (per level)
+0.20 Aiming (per level)
+0.25 leadership (per level)
+0.45 setting traps (per level)
+0.5 Damage
+0.5 fort battle Attack
Charlie Siringo's tie+ 0.04 Dexterity (per level)
+ 0.05 Charisma (per level)
+0.40 health points (per level)
+0.35 Aiming (per level)
+0.45 setting traps (per level)
+0.5 Damage
+0.5 fort battle Attack
Charlie Siringo's jacket+ 0.06 Strength (per level)
+ 0.06 Dexterity (per level)
+ 0.06 Charisma (per level)
+0.20 health points (per level)
+0.40 Aiming (per level)
+0.30 leadership (per level)
+0.65 setting traps (per level)
+1 Damage
Charlie Siringo's belt+ 0.06 Strength (per level)
+ 0.06 Dexterity (per level)
+ 0.06 Charisma (per level)
+0.40 Aiming (per level)
+0.41 leadership (per level)
+0.55 setting traps (per level)
+0.5 Damage
+2.5 fort battle Attack
Charlie Siringo's pants+ 0.06 Strength (per level)
+ 0.06 Dexterity (per level)
+ 0.06 Charisma (per level)
+0.25 health points (per level)
+0.50 Aiming (per level)
+0.30 leadership (per level)
+0.55 setting traps (per level)
+1 Damage
Charlie Siringo's shoes+ 0.05 Strength (per level)
+ 0.06 Dexterity (per level)
+ 0.05 Charisma (per level)
+0.20 Aiming (per level)
+0.45 leadership (per level)
+0.55 setting traps (per level)
+0.5 Damage
+2.5 fort battle Attack
Set bonus for 6 items+ 0.10 Strength (per level)
+ 0.10 Dexterity (per level)
+ 0.05 Mobility (per level)
+ 0.11 Charisma (per level)
+0.90 health points (per level)
+1.00 Aiming (per level)
+1.15 leadership (per level)
+1.15 setting traps (per level)
+53 Damage
+5 fort battle Attack

Charlie Siringo's horse and saddle
Item
Bonus
Charlie Siringo's horse​
+ 0.04 Strength (per level)
+ 0.04 Dexterity (per level)
+ 0.05 Charisma (per level)
+0.65 health points (per level)
+0.40 Aiming (per level)
+0.45 setting traps (per level)
+5 fort battle Attack
Charlie Siringo's horse+ 0.04 Strength (per level)
+ 0.04 Dexterity (per level)
+ 0.05 Mobility (per level)
+0.65 health points (per level)
+0.40 leadership (per level)
+0.45 setting traps (per level)
+5 fort battle Attack
Set bonus for 2 items+ 0.02 Strength (per level)
+ 0.02 Dexterity (per level)
+ 0.02 Charisma (per level)
+0.30 health points (per level)
+0.10 dodging (per level)
+0.10 leadership (per level)
+0.10 setting traps (per level)
+25 Damage
+2.5 fort battle Attack

Charlie Siringo's weapon set

Item
Bonus
Charlie Siringo's knife​
11-26 damage
+1,15 damage (per level)
+ 0.05 Strength (per level)
+ 0.05 Dexterity (per level)
+ 0.03 Charisma (per level)
+0.30 leadership (per level)
+0.20 setting traps (per level)
+1 fort battle Attack
Charlie Siringo's rewolwer11-26 damage
+1,15 damage (per level)
+ 0.05 Strength (per level)
+ 0.05 Dexterity (per level)
+ 0.03 Charisma (per level)
+0.30 leadership (per level)
+0.20 setting traps (per level)
+1 fort battle Attack
Charlie Siringo's rifle20-40 damage
+2,2 damage (per level)
+ 0.08 Strength (per level)
+ 0.08 Charisma (per level)
+0.25 Aiming (per level)
+0.30 leadership (per level)
+0.35 setting traps (per level)
+5 Damage
Set bonus for 2 items+ 0.07 Strength (per level)
+ 0.07 Dexterity (per level)
+ 0.07 Mobility (per level)
+ 0.07 Charisma (per level)
+0.25 health points (per level)
+0.50 Aiming (per level)
+0.65 leadership (per level)
+0.55 setting traps (per level)
+25 Damage
+5 fort battle Attack

Set 3
Paden Tolbert's clothing set

Item
Bonus
Paden Tolbert's hat+ 0.055 Strength (per level)
+ 0.025 Dexterity (per level)
+ 0.03 Charisma (per level)
+0.40 building (per level)
+0.3 repairing (per level)
+0.4 leadership (per level)
+7 work points
Paden Tolbert's star+ 0.055 Strength (per level)
+ 0.025 Dexterity (per level)
+ 0.03 Charisma (per level)
+0.40 building (per level)
+0.3 repairing (per level)
+0.4 leadership (per level)
+7 work points
Paden Tolbert's shirt+ 0.065 Strength (per level)
+ 0.05 Dexterity (per level)
+ 0.045 Charisma (per level)
+0.85 building (per level)
+0.60 repairing (per level)
+0.70 leadership (per level)
+7 work points
Paden Tolbert's belt+ 0.05 Strength (per level)
+ 0.05 Dexterity (per level)
+ 0.05 Charisma (per level)
+0.70 building (per level)
+0.70 repairing (per level)
+0.50 leadership (per level)
+7 work points
Paden Tolbert's pants+ 0.065 Strength (per level)
+ 0.04 Dexterity (per level)
+ 0.05 Charisma (per level)
+0.80 building (per level)
+0.65 repairing (per level)
+0.70 leadership (per level)
+7 work points
Paden Tolbert's boots+ 0.055 Strength (per level)
+ 0.05 Dexterity (per level)
+ 0.04 Charisma (per level)
+0.75 building (per level)
+0.50 repairing (per level)
+0.60 leadership (per level)
+7 work points
Item bonus for 6 items+0,09 Strength (per level)
+0,075 Dexterity (per level)
+0,075 Charisma (per level)
+1,05 Construction (per level)
+0,85 Repairing (per level)
+0,90 Leadership (per level)
+210 work points
+25 % experience

Paden Tolbert's weapon set
Item
Bonus
Paden Tolbert's knifeDamage: 10-20
+1.03 Damage (per Level)
+ 0.05 Strength (per level)
+ 0.05 Dexterity (per level)
+0.45 building (per level)
+0.30 repairing (per level)
+12 work points
Paden Tolbert's pistolDamage: 10-20
+1.03 Damage (per Level)
+ 0.05 Strength (per level)
+ 0.05 Dexterity (per level)
+0.45 building (per level)
+0.30 leadership (per level)
+12 work points
Paden Tolbert's rifleDamage: 16 - 26
+1.22 Damage (per Level)
+ 0.05 Strength (per level)
+ 0.05 Dexterity (per level)
+0.05 Charisma (per level)
+0.55 building (per level)
+0.25 repairing (per level)
+0.25 leadership (per level)
+25 work points
Item bonus for 2 items+0,085 Strength (per level)
+0,065 Dexterity (per level)
+0,06 Charisma (per level)
+0,60 Construction (per level)
+0,45 Repairing (per level)
+0,40 Leadership (per level)
+155 work points
+15 % experience


Set 4
Perry Owens' clothing set

Item
Bonus
Perry Owens' hat+0.03 Strength (per level)
+0.02 Dexterity (per level)
+0.035 Charisma (per level)
+0.3 Vigor (per level)
+0.4 Hiding (per level)
+0.2 Appearance (per level)
+0.5 Multiplayer Defense
Perry Owens' shawl+0.03 Strength (per level)
+0.03 Dexterity (per level)
+0.04 Mobility (per level)
+0.03 Vigor (per level)
+0.35 Aiming (per level)
+0.39 Appearance (per level)
+1 Multiplayer Attack
+1 Multiplayer Defense
Perry Owens' shirt+0.04 Strength (per level)
+0.05 Dexterity (per level)
+0.03 Mobility (per level)
+0.035 Charisma (per level)
+0.4 Vigor (per level)
+0.35 Hiding (per level)
+0.33 Aiming (per level)
+1 Multiplayer Attack
+1 Multiplayer Defense
Perry Owens' belt+0.05 Strength (per level)
+0.03 Dexterity (per level)
+0.03 Mobility (per level)
+0.04 Charisma (per level)
+0.4 Vigor (per level)
+0.4 Hiding (per level)
+0.35 Appearance (per level)
+1 Multiplayer Attack
+1 Multiplayer Defense
Perry Owens' pants+0.03 Dexterity (per level)
+0.04 Mobility (per level)
+0.035 Charisma (per level)
+0.33 Vigor (per level)
+0.4 Hiding (per level)
+0.37 Aiming (per level)
+0.37 Appearance (per level)
+1 Multiplayer Attack
+1 Multiplayer Defense
Perry Owens' boots+0.035 Strength (per level)
+0.03 Dexterity (per level)
+0.03 Mobility (per level)
+0.04 Charisma (per level)
+0.37 Vigor (per level)
+0.37 Hiding (per level)
+0.42 Aiming (per level)
+0.42 Appearance (per level)
+1 Multiplayer Attack
+1 Multiplayer Defense
Item bonus for 6 items+0.05 Strength (per level)
+0.05 Dexterity (per level)
+0.05 Mobility (per level)
+0.05 Charisma (per level)
+0.7 Vigor (per level)
+0.6 Hiding (per level)
+0.8 Aiming (per level)
+0.6 Appearance (per level)
+5.5 Multiplayer Attack
+5.5 Multiplayer Defense

Perry Owens' weapon set
Item
Bonus
Perry Owens' knife10-25 Damage
+1.03 Damage (per level)
+0.02 Strength (per level)
+0.02 Dexterity (per level)
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.4 Vigor (per level)
+0.35 Hiding (per level)
+0.3 Aiming (per level)
+0.35 Appearance (per level)
+1 Multiplayer Attack
+1 Multiplayer Defense
Perry Owens' pistol10-25 Damage
+1.03 Damage (per level)
+0.02 Strength (per level)
+0.02 Dexterity (per level)
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.4 Vigor (per level)
+0.35 Hiding(per level)
+0.3 Aiming (per level)
+0.35 Appearance (per level)
+1 Multiplayer Attack
+1 Multiplayer Defense
Perry Owens' rifle+20-40 Damage
+2.0 Damage (per level)
+0.02 Strength (per level)
+0.02 Dexterity (per level)
+0.02 Mobility (per level)
+0.02 Charisma (per level)
+0.3 Vigor (per level)
+0.4 Hiding (per level)
+0.35 Aiming (per level)
+0.35 Appearance (per level)
+1 Multiplayer Attack
+1 Multiplayer Defense
Item bonus for 2 items+0.45 Strength (per level)
+0.65 Dexterity (per level)
+0.35 Mobility (per level)
+0.5 Charisma (per level)
+0.35 Vigor (per level)
+0.4 Hiding (per level)
+0.45 Aiming (per level)
+0.25 Appearance (per level)
+2 Multiplayer Attack
+2 Multiplayer Defense

Set 5
Wild West decorated weapon set

Item
Bonus
Wild West decorated machete16 - 26 Damage
+1.22 Damage (per Level)
+0.07 Strength (per Level)
+0.08 Dexterity (per Level)
+0.08 Mobility (per Level)
+0.07 Charisma (per Level)
+0.40 Hiding (per Level)
+0.40 Aiming (per Level)
+0.20 Setting traps (per level)
+0.39 Leadership (per Level)
+21% Money from jobs and duels
+20% Improved Luck
Wild West decorated pistol16 - 26 Damage
+1.22 Damage (per Level)
+0.07 Strength (per Level)
+0.08 Dexterity (per Level)
+0.07 Mobility (per Level)
+0.08 Charisma (per Level)
+0.40 Hiding (per Level)
+0.40 Aiming (per Level)
+0.20 Setting traps (per level)
+0.39 Leadership (per Level)
+13% Improved product drop chance
Wild West decorated rifle20 - 40 Damage
+2.21 Damage (per Level)
+0.06 Strength (per Level)
+0.08 Dexterity (per Level)
+0.07 Mobility (per Level)
+0.06 Charisma (per Level)
+0.21 Hiding (per Level)
+0.38 Dodging (per Level)
+0.38 Aiming (per Level)
+0.38 Setting traps (per Level)
+0.39 Leadership (per Level)
+30% Improved product drop chance
+30% Experience from jobs, duels and fort battles
Item bonus for 2 items+0.06 Strength (per Level)
+0.07 Dexterity (per Level)
+0.07 Mobility (per Level)
+0.08 Charisma (per Level)
+0.6 Hiding (per Level)
+0.4 Dodging (per Level)
+0.42 Aiming (per Level)
+0.30 Setting traps (per Level)
+0.50 Leadership (per Level)
+22% Experience from jobs, duels and fort battles
+32% Improved Luck
+22% Money from jobs and duels
+4% drop chance
+6.2 Multiplayer Defense (Fort battle bonus)
+6.2 Multiplayer Attack (Fort battle bonus)
+35.3 Damage (Fort battle sector bonus)
+35.3 Resistance (Fort battle bonus)
+204 labor points
 

lulumcnoob

Master Sergeant
Former Team Member
Is there a way you can show us what the skills actually work out as at level 150?
I can't really give you feedback based on this "per level" nonsense - there's no context behind it, and I don't really want to spend an hour converting them manually.

Some things I can note, at this stage:

Setting Traps is used for defences, and Hiding is used for attack. if the Charlie Siringo's is intended to be an attack set, then change Trapping to Hiding.

Perry Owens' set is an Adventures set, with duel stats, which is a good ... but maybe replace Appearance with Tactics because I imagine the intention here is to protect yourself from duels while Adventuring.
It also gives Hiding instead of Dodge. Bad InnoGames. :pifpaf:
 
Last edited:

Al35ul CM

The West Team
On perry owen you mean dodging not hiding.. right?
It's an adventure set, but I see your point.

Is there a way you can show us what the skills actually work out as at level 150?
I can't really give you feedback based on this "per level" nonsense - there's no context behind it, and I don't really want to spend an hour converting them manually.
I'll se what I can do .
 

Artem124

Lance Corporal
will you actually listen to our feedback or just ignore us ???

perry's set can be a dueling set.. remove the hiding and put in healthpoints.. if you dont wana make it op - i cant tell you if its good or not .. i cant do the math on per level either

is paden better then cortez?

Charlie Siringo's why there aim in that set? tanks ment too dodge not hit .... either remove the hp and make it a new ld set or idk. im sure someone else knows better then me!
 
Last edited:

raketak95

Reservist
Set 1 - Clothes
- atribute bonus on shoes seems to be wrong (0.4 or 0.04?)
- pants are missing (I´ve estimated their stats as an average of the rest):

Whole set (aprox., with guessed pants stats and corrected shoes with bonus on lvl 150):
28 mobility (-5 to Cortina as a tank defence benchmark/-11 Livingstone as 2nd best)
44 charisma (+6/+14)
29 dexterity (-5/-4)
(-61/-39 strength...)
240 hp (-181/-93)
306 dodging (-159/-150)
413 setting traps (-258/+119)
497 leadership (+242/+164)
1 defence (-10/+1)
40 resistance (-30/-30)

The idea itself of a defensive tank set isn´t bad, the stats are logical (maybe absence of strength is weird). Unfortunately, it´s underpowered - especially in HP and resistance. I would move some leadership into traps to make it at least more powerful then Livingstone, now I feel it´s slightly worse than that (att., def., dmg. may be greater, rest should be worse).

Set 1 - Weapons
- bonus for whole weapons is missing > so their power is really speculative
- 2nd best free weapons for a tank are Zapata and currently it doesn´t seem to be better than that...

Set 2
- what´s the purpose? It looks like Carl for defense :D
- if it´s ment to be for for FB - I strongly disagree with combination of HP x aiming, traps, leadership > please, look at formulas - it´s bloody counterproductive... You can´t deal damage with hp and aiming is useless to tank...
- for FB I would call it as "holder of unique sector bonus"
- if it´s ment for ADV - clothing +11 attack is -5 to Boatswain
- horse and saddle are quite good for ADV (Lucille is 9A/9D) - this is +3.5 more on attack
- weapons missing 2 attributes so for ADV totally rubbish

Set 3 - Clothing
- purpose is clear, stats are fine > probably better than current benchmark, so fine job on that
- exp bonus is sufficient, because the set is quite powerful itself

66 strength (+4 to Cortez)
48 dexterity (-6)
48 charisma (-2)

743 building (+23)
585 repairing (-1)
661 leadership (+31)

252 lp (+27)

Set 3 - Weapons
- same as clothing
28 strength (par)
25 dexterity (+8)
17 leadership (-8)

240 building (+14)
150 repairing (+8)
98 leadership (+8)

192 lp (+17)

Set 4 - Clothing
- I don´t rate A&S, because it´s ment to be for ADV.
- stats 10.5 attack, 11 def are decent, lot of potential by getting items +1 (15.5/16), which is better than Boatswain

Set 4 - Weapons
- 3 atributes on 150 each are totally crap for ADV, dmg 320-340 as well - probably I would rather take fisherman net or Maggie´s riffle > this need big boost to approx. 7-8 on attributes and some damage as well to be competitive...
- 4/4 attack-defense is okaish, but weapons as a whole are unfortunately trash, for reasons above

Event weapons
+4% drop chance please include it on some weapons, alone it´s kind of a joke... (or is it ment to be 40%?)

Set 3 and clothes of 4 are good; rest needs big rework (1, 2 and weapons of 4) - in current state it is for established players absolute waste.

Please include missing values of Set 1 and 2; and apologies for any mistakes in counting, I was doing it quickly after my office hours...
 
Last edited:

Uchiha Madara

Sergeant
Charlie Siringo: Remove Health points and add hiding instead of setting traps and you have a very decent FF set for attacks , if you do remove Health points and leave setting traps , FF defense is undefeatable, with this set being in defence it will be a nightmare.

My suggestion is remove Health points as health points reduce your damage and add Hiding instead of setting traps. Also I can see that Siringo is going to be the free set so I think its okay to do this because there will not be any player with lets say ^3 Siringo set.


Charlie Bassett: A good overall set for defense since only Cortina is the best for defense, only changes I'd make is increase the value of health points by a little bit , increase set bonus defense to +5 and increase resistance to +80.




Paden Tolbert: Good set finally you won't see Cortez all over the map and finally we can build churches that are above 650 without waiting for Christmas to buy Cortez.


Perry Owen: Interesting set , I think if you need to defend yourself in duels but also take part in adventures it will be nice to add tactics instead of appearance and add dodging instead of hiding. Also like @raketak95 said , weapons are pretty trash so try pumping those attribute points up but I can understand if you don't, there are better weapons out there so..


Overall, it's good to see that you ask for feedback about sets that haven't even come out in beta , the question is , will you listen to the feedback?
 

Blunderbuss

Corporal
More product drop on event weapons wold be nice. Since they are premium weapons they have to excellence on something. Let it be product drop this time.
 

raketak95

Reservist
More product drop on event weapons wold be nice. Since they are premium weapons they have to excellence on something. Let it be product drop this time.

Agree, and probably increase the damage of the riffle by 20-30. These weapons used to be good for adventures, but lately they are not, because they are lacking damage compare to older ones. Attributes 9-11-11-12 are great, but the damage (350-370) is mediocre at best.

I would also think about Exp bonuses, they have sense only for players on new servers, which haven´t reached 150 yet. The importance of exp bonus for fully leveled players on old servers is just in experience the ranking...
 

Blunderbuss

Corporal
Well those weapons doesent have to be good at many category doesen't matter in the past they were.

But still, to be top in one thing (xp, luck, money, product)

As I already said, product drop on those ones would be great.
 

Uchiha Madara

Sergeant
Well those weapons doesent have to be good at many category doesen't matter in the past they were.

But still, to be top in one thing (xp, luck, money, product)

As I already said, product drop on those ones would be great.
Product drop was last time so I don't think it will happen again
 

Trinita

Reservist
My opinion:

Charlie Siringo: In my opinion I agree with the Uchiha Madara " My suggestion is remove Health points as health points reduce your damage and add Hiding instead of setting traps. Also I can see that Siringo is going to be the free set so I think its okay to do this because there will not be any player with lets say ^3 Siringo set."

Charlie Bassett: Regarding this set, I changed it in the defense part and put it at +5 and not +1, in the resistance part, I would put a little more between 50/55 resistance, to balance a little more with the curtain set and not make it weaker.

Perry Owen: In this set I think it's best and what stands out the most for all of us to change mainly the hiding part for dodging, because it makes no sense for a set of duels to have hide, even if it's also for MPI and finally fix the hat bonus instead of 0.5 attack for +1 attack and +1 defense.

Paden Tolbert : Overall this set is great in every aspect and I have no changes to propose.
 

Django

Reservist
In my opinion from what I see and I was even commenting with a friend of mine, I think that at least 3 sets should undergo some changes. Name in Charlie Siringo's set that removed the hit points, since for a strong damage set it only hurts. In Charlie Bassett's set I would put +5 defense and +50 resistance. Finally, in Perry Owen's set, I put the hat with +1 defense and +1 attack for being an MPI set and changing the dodge instead of the hide.
 
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