1) The level requirement for that mission (110 - allegedly) is a clear clue that people who designed it do not play the game (or they play it but have a poor understanding of the game). The argument that it requires high level jobs is just bonkers. In a old or old-ish world you can access all the jobs in the game at around 80th level if you have good equipment and use work instructions (some give up to +250 labor points). You can also reskill...
I agree with everything you said here
2) Who puts those ridiculous stats on unique event weapon (i.e., winner weapon set)? Since: a) you put some time do design them b) there is only one per world and c) people have to spend a fair amount of nuggets on them (at least on active worlds) ....why you do not make them more powerful? because they are average or even worse than normal weapon sets. This thing started to happen around 3 years ago...you started making this weapons trash (for what you have to pay).
Let me give you an example: The weapon set from last year's Independence Day event is mainly a fort battle set (stats
here), but its not that great. It is like 5% better than upgraded Zapata's weapons and way worse than Cortina's. I have all of them and I have tested them, this is not a theoretical point of view. The only use for these event weapons is collecting products (+96% drop chance) - ridiculous. And I bet that this is the case for all the weapons since 2018 onwards - maybe with small exceptions.
If you make event winner sets better you might make more money because people will be more inclined to compete for them. It will not affect the servers too much even if you make them overpowered since there's only one set per world. With a few clicks - modifying stats, you can easily make more of that cash that you crave.
Speaking about cash...why do not you make more nuggets only fort battle sets for tanks? Especially clothes/weapons sets, since we have a pretty potent mount+product set already? Don't event think about J. Fry weapons, those are trash. Easy money I would say.
I strongly disagree with everything you said here. Allow me to properly answer it like an opposition politician instead of deflecting from real issues because there's zero transparency at the top of InnoGames governance.
You're advocating for continuing in the same direction that completely destroyed this game.
I don't like to credit this management at all, because they are not doing anything to solve any problems of their own creation that make the game unenjoyable, but I will praise the fact that winners weapons aren't still part of that problem (ever try to play adventures, forts or duel someone with a winners weapon in the years after they were introduced? It was not fair), and that nugget only sets have a new precedent of not being upgradable.
The fact that they won't sell Union set again is good, but it already exists in the game and needs balancing. Leaving it unbalanced forces sets like Cortez (which still needs an attacking tank counterpart). Ideally all 3 (or 4 if we split union into attack and defence sets) sets would exist and would be retrospectively balanced.
The most important part of this game, the single most important piece of content that we all share, are each-other. If you want to know what happens when there aren't enough players left, look at just about every single world right now. Completely dead game being kept alive by a few hardcore fans in the hopes that something changes and we get the game we love back, or waiting for migrations to a world that's playable.
1% of the players can currently enjoy the most premium of the upgraded premium sets - the rest just resent the fact that they exist and prevent them from having fun because they have a greater affect on PvP than any other aspect of the game - so powerful and central to character development they have become.
InnoGames took the devastating Loot-Box model and turned it into the primary way to improve your character. They also value their nugget-purchased pixels as if it was printer ink made from diamonds. They created a pay-wall to competitiveness.
Duelling was my favourite part of the game, now it's absolutely pointless unless you are personally bankrolling the entire server. And they keep adding tactics sets.
Forts are what most people cared about, and we don't even see full large battles anymore unless bribed as part of the un-completable digital chores we are assigned at an ever-increasing rate. I would speculate that at least half of the community managers have never participated in a fort battle before.
Those who have the power to change this game for the better do not have the knowledge to do so, and are simple "yes" men for the most part.
And then there's a few players like yourself who would encourage this direction through complicity. Whether it's through ignorance of the effect it has on everyone's gameplay or pure selfishness that you're doing better than everyone else so it's not your problem, I'm saddened most of all by that.
The irony of a nugget muncher simultaneously moaning about power creep being too low for them and too high for everyone else is not lost on me, however, thank you for that laugh.
Can you just stop mixing bonuses that make no sense ?
Hear, Hear!
A deep and institutional lack of understanding for what this game could be isn't really an excuse for pointless sets with incorrectly assigned skills. It feels like we're going on 4 years now that I have been pointing out irrelevant skills on new sets, and they never get changed.