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[Discussion] Fort Battle formula changes

Discussion in 'Versions 2.28 - 2.39' started by Muf-Muf, Mar 3, 2016.

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  1. Muf-Muf

    Muf-Muf Private First Class Former Team Member

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  2. shantam1

    shantam1 Reservist

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    question

    ok let me start with the first query
    1) Will there be new sets for hiding and setting traps or will the old set bonuses will be just changed?
    (It would be hard for those player who really upgraded barts set and some more which will be of no use now)

    2)Is the battle number limit for large fort increased to 140 vs 120 now?or is it still 84 vs 70?
    (wondering because a lot of people will want to try these new skills for feedback and everyone will just not get ranked everyday)
    :whistle:
     
  3. Anny Hudson

    Anny Hudson Private First Class

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    Just wait for Easter
     
  4. lulumcnoob

    lulumcnoob Sergeant Former Team Member

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    1) if they don't fix old sets, i'll quit :p

    2) Already done:
    Maximum number of attackers / defenders:
    Small fort: 50 / 42
    Medium-sized fort: 84 / 70
    Big fort: 100 / 84
     
  5. shantam1

    shantam1 Reservist

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    okay

    ok thanks for the update lulu
    so my only question remains unanswered is
    Will there be new sets for hiding and setting traps or will the old set bonuses will be just changed?
    (It would be hard for those player who really upgraded barts set and some more which will be of no use now)

    I hope they dont want a lot of us to quit lulu, its not just you mate :D
     
  6. lulumcnoob

    lulumcnoob Sergeant Former Team Member

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    We can give you some feedback in 2 days when we finally get a fort battle...
     
  7. realkazman

    realkazman Private

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    The skill descriptions in game are not updated :)
     
  8. shantam1

    shantam1 Reservist

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    I think i know what you are talking about...Probably there will be no feedbacks here if you dont keep hold on yoloswag and awesomia at morning time ingame :p
     
  9. cl4udioo2

    cl4udioo2 Private First Class

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    I think a better way would be to simply swap the actual skills. So make setting traps a skill in the strength skill tree, and stamina a skill in the dexterity skill tree.

    This way you wouldn't get complaining from players who upgraded their sets, but now realize they're only good for attacking, and you would accomplish the same thing.
     
    Last edited: Mar 4, 2016
  10. lulumcnoob

    lulumcnoob Sergeant Former Team Member

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    Me and kyle made a deal, 1 battle per day, no spam. We just made it too late for today :p
     
  11. Anny Hudson

    Anny Hudson Private First Class

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    The whole point of the change was to balance the attacking and defending sides. Being an skilled FFer, 99.99% people choose all AP in strength for both stamina and HP, hence attackers get more skills while attacking than defending. reason why the skills have been shifted to hiding and setting traps which makes both the sides equal based on skills in play for FF. It's a silly suggestion you made, honestly.
     
  12. jarograv

    jarograv Reservist

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    His suggestion was pretty valid actually, I think you just missed the point. Leave stamina as the skilled used by attackers but switch it over to a dexterity skill and make setting traps a strength skill (which would not be used in FFs). This effectively accomplishes the same thing as swapping the actual skill from stamina to traps (albeit with the dex skill being for attacks rather than defences in comparison to the current beta formula) while allowing the gear to remain the same. Players putting all AP in strength would only get hp. Players putting all AP in dexterity would get aim and the attacker skill which would be stamina.
    Pretty picture explanation:
    I think the reason for not doing it the way you suggested, Cl4udioo is because thematically it doesn't really make sense to have setting traps as a strength skill since that's something that takes more dexterity and not really strength while stamina/endurance is thought of as more of a strength based skill and wouldn't really make sense to be dexterity... but then again we have rainbow farting pink unicorns and we throw face cream at eachother in duels....

    Hopefully FF sets will be swapped so that barts, dd, etc. all get their stamina swapped out for hiding and have their hiding swapped out for traps. Would be riots if they aren't ;)
     
  13. Ahram

    Ahram Private First Class

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    They won't... they will give you new sets, sets that you will only be able to get with nuggets... that is the InnoGreed way
     
  14. Anny Hudson

    Anny Hudson Private First Class

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    Ahhh, gotcha. Sorry I misunderstood. But that would mess up the jobs too somewhat.. specially the way we are used to it now. I just think swapping the skill bonuses in the FF sets would be much easier :)
     
  15. Thunderwolf

    Thunderwolf Reservist

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    Seems like Bass Reeves is totally forgotten...
     
  16. lulumcnoob

    lulumcnoob Sergeant Former Team Member

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    Not forgotten, just that most people have sold it because it was useless for a long long time....
     
  17. lulumcnoob

    lulumcnoob Sergeant Former Team Member

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    They will if they want to have any players left.
     
  18. lulumcnoob

    lulumcnoob Sergeant Former Team Member

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    Attack seems really strong, I guess because defenders got shafted by having no good clothes....

    [​IMG]
     
  19. foscock

    foscock Reservist

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    I don't really see the point of testing until there's a clear Yes or No about whether the ff sets will be adjusted.

    If yes, then please adjust them so we can do some real testing.

    If no, then I won't be fort fighting any more so testing won't be required.
     
  20. Anny Hudson

    Anny Hudson Private First Class

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    Aird's doesn't seem to be a bad set either btw.