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Danger (chance of getting hurt on jobs)

The-Iceman

Staff Sergeant
Why have the devs increased the Danger level on jobs to such a high level
Ambush requires 422 Labor points
I had 266 additional Labor points and the Danger level was still 26%

I did 1 session of 5 minutes and got hit as follows
You have ambushed a US Marshall, you lose 344 health points

On 2 previous jobs, I got hit for over 800 Health in 2 back to back jobs
I had to purchase Health Elixer to enable me to continue working, for fear of getting hit again
These sort of damage levels really take the fun out of playing this game
Also, it takes 4 Energy to do 5 minutes work on Ambush
That equates to 48 Energy per hour, which is double what it used to be, before the update
Why the massive increase in the Energy requirements?

I sometimes think that the devs have a warped sense of humour, as it would appear that they delight in raising our stress levels

Please go back to making the danger levels proportionate to the labor points on the jobs
Those levels of Danger are completely unfair, when you have so many excess labor points on a job
 

kauri

Guest
This version is currently not 'adventurers friendly' in any way. A jobs build is highly prejudiced, unlike a duels build that is apparently the one bringing most advantages. I hope they tweak it and give a little love to the builds that are not duel based.
 

Bluep

Guest
..Also, it takes 4 Energy to do 5 minutes work on Ambush
That equates to 48 Energy per hour, which is double what it used to be, before the update
Why the massive increase in the Energy requirements?
It's not always the same ratio of time & energy (and that's really confusing sometimes...)
Examples:
  • Scare birds off the field: 5 Energy / 1 min (= 120 / hour)
  • Harvesting fields: 3 Energy / 3 min (= 60 / hour)
  • Picking cotton: 3 Energy / 2 min (= 90 / hour)
  • Robbing settlers: 5 Energy / 10 min (= 30 / hour)
  • Stealing horses: 8 Energy / 30 min (= 16 / hour)
My first thought was: The more (physically) exhausting the job is, the more energy is drained.
But that proved wrong, it seems to be some kind of weird InnoGames logic :D
 

Besss

Guest
The same thing for me.

I think the danger will be less if you have enough additionnal point :



Near of the KO with 87 additionnal point.
 

Leones

Master Sergeant
Former Team Member
It's not always the same ratio of time & energy (and that's really confusing sometimes...)
Examples:
  • Scare birds off the field: 5 Energy / 1 min (= 120 / hour)
  • Harvesting fields: 3 Energy / 3 min (= 60 / hour)
  • Picking cotton: 3 Energy / 2 min (= 90 / hour)
  • Robbing settlers: 5 Energy / 10 min (= 30 / hour)
  • Stealing horses: 8 Energy / 30 min (= 16 / hour)
My first thought was: The more (physically) exhausting the job is, the more energy is drained.
But that proved wrong, it seems to be some kind of weird InnoGames logic :D
From the devblog:
Motivation and Energy

Every job will reduce the work motivation by 5% independent of the worktime for this specific job. For every day the motivation will be increased by 25% at midnight. Jobs with a motivation of 0 will no longer yield experience, money or item drops. Product drops are still possible.

Observed over a longer time period, jobs with a lesser worktime will need more energy than jobs with a longer worktime.

Both systems are to counter the offered bonuses for jobs with a lesser worktime, to prevent players from abusing the new system.
 

The-Iceman

Staff Sergeant
The same thing for me.

I think the danger will be less if you have enough additionnal point :

Near of the KO with 87 additionnal point.
(You lose 1224 health points)
That amount of damage is absolutely insane
 
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Petee

Sergeant
Elite Tester
Ambush requires 422 Labor points
I had 266 additional Labor points and the Danger level was still 26%
You need to have more additional labor points than the difficulty of the job for the additional labor points to have any effect. That means, you have to overcome the difficulty two times in order to earn extra rewards, including decreasing danger. Insane? Yes it is... Or maybe a bug.
 

kimba

Private
same here


one of the most difficult quest's in the game, seems now impossible to do inside a reasonable time. 5% drop of motivation at each 5 minutes ?!
what I foresee is a previous massive abandon by dozen's of players. if not hundered's...
dev's have managed to turn one off the best browser game ever, into a "thing" that nobody seems to like.
too much changes, make another game. this not the one I used to love playing. I am not in the mood to learn another, under the same name.
 
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FricFrac

Guest
You need to have more additional labor points than the difficulty of the job for the additional labor points to have any effect. That means, you have to overcome the difficulty two times in order to earn extra rewards, including decreasing danger. Insane? Yes it is... Or maybe a bug.
according to devblog, additional LPs only decrease the probability to get hurt; the amount of damage stays the same (but that written was in july).
 

The-Iceman

Staff Sergeant
I just noticed that Guard (Work as a Marshall) being one of the repeatable quests, requires you to do it 7200 times to complete it
If you did it twice a day it would take a year and the reward is 500 XP
Surely that has to be a a massive blunder

PS: As soon as my Nuggets are depleted, I'm gone
I have supported INNOGames for over 7 years and nothing we seem to say makes an iota of difference
The Developers stubborn inability to pay attention to the end users, has finally wore me down
I'm tired of playing a game that just gets more frustrating with every update
They seem to have forgotten the fact that this is supposed to be FUN
Yes guys, I will repeat it, all the FUN FUN FUN has gone for me and I bet there are many who feel the same way
 
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Zeta

Guest
according to devblog, additional LPs only decrease the probability to get hurt; the amount of damage stays the same (but that written was in july).
thats correct however the probabilty atm maybe drops 1% lol even if you got +200% and 38 or 37% chance of getting hurt still is massive

the danger bar has 3 colours, green, yellow, red where red danger you can lose 10-50% hp everytime you get hurt, and green i believe 2.5-10%

i feel the probability on many jobs is to high(and barely drops with additional lp) and that the percentages are to high, i think losing 20% on a red job or so can be max, its still very high, but if they tweak the probabilty to max 10% or so thats 1 outta 10 jobs you get hit for 20% so queing 4-9 jobs won't ko you if you start full hp
 

the simmies

Guest
thats correct however the probabilty atm maybe drops 1% lol even if you got +200% and 38 or 37% chance of getting hurt still is massive

the danger bar has 3 colours, green, yellow, red where red danger you can lose 10-50% hp everytime you get hurt, and green i believe 2.5-10%

i feel the probability on many jobs is to high(and barely drops with additional lp) and that the percentages are to high, i think losing 20% on a red job or so can be max, its still very high, but if they tweak the probabilty to max 10% or so thats 1 outta 10 jobs you get hit for 20% so queing 4-9 jobs won't ko you if you start full hp
Don't forget the duration of the job. It's insane to get hurt by 20% if you do a 5 minute job, so I think it would be sane to always begin calculating from 1 hour. Well, let's assume we take up the above mentioned plan and 20% is max. That's 20% in one hour. Since you can select 9 jobs with premium in a row (and thus have the possibility to leave for a while), you would have to be VERY unlucky to get KO, since 5 of your 9 selected jobs have to be the maximum. I think that's right. Maybe 25% as a max, but not more.

Especially short jobs are killing. 5 minutes should mean 25/12=~2, so 2% of your health. That's fair, since you can select dozens of that job within the same duration as the 1 hour jobs, and you get hurt the same. :)
 

kimba

Private
still don't get it, right?
we (I think I can speak for most players) are here for the fun of it. in case I wanted to spend my time here doing calculations off this and that (I'm no rocket cientist). I'd rather be at school.
so tell me me...WHERE is the fun of it? worries I have a lot in my personal time. I sit here each day for years, for the fun, you (InnoGames) seem to live in a oister. keep doing things in your own way.
beware, one of these days wen you came out off that oister, maybe you notice that you're alone...

FUN FUN FUN, please....:(
 

kimba

Private
I wonder...
Does everybody plays in pc's that can support the loading of the game? are they all rich?!
Here in Portugal, 90% of the players that have tested the new version, have that problem. this for straters, what comes in battles in worlds that have several a day?
Half off them, are about to quit playing, the other half is considering it.
It's allright with you, oister-boys?
 

Muf-Muf

Private First Class
Former Team Member
Easy to say, Kimba, and there might be some truth in your words, but on what do you base your percentages? ;)
 

kauri

Guest
Yeah, throwing in random percentages doesn't make your point more valid. But I do understand it, even though I don't have any problems with it in my laptop (don't have a PC). I still haven't tried to access this version in my tablet nor cell phone, will do that soon.
 

kimba

Private
Well, for sure it's not an accurate %, neither it's random. I might be wrong, but not far from the reallity. I base myself in what I see in pt chat-rooms, pt fórum, etc. but still I'm talking about player's that have registered for the first time in beta sever to take a pick off what is comming. they are not many, so it is easy to find an aproximate %. those players are going to give their impression to all the others in pt servers.
In any case, I'm just another frustated player who soon will be quiting this "thing"
 

Sixtus Cardinal

Guest
This is insane the amount of damage you take. I can only do certain jobs once or twice and then have to go and sleep. This has to be a bug, otherwise it will take forever to finish certain tasks/quests.