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Daily login

NuStiuNimica

Reservist
I’d like to propose a new system for daily login rewards.
Currently we receive prizes for 5 consecutive days and then the cycle restarts:

Day 1: 1% XP

Day 2: 2% XP

Day 3: 3% XP

Day 4: 4% XP

Day 5: 15 nuggets or 15 Bond


The issue is that, at this pace, it takes almost a full year just to gain 10 levels from the login bonus. And we all know that players are still very far from reaching level 250, with progress getting slower and slower at higher levels.

My proposal is simple:
on the fifth day, instead of the fixed prize (15 nuggets or Bond), players should be able to choose between the usual reward or a 5% XP bonus.

This way, everyone could pick according to their own needs. Not everyone cares about 15 nuggets every 5 days, but a 5% XP bonus could really make a difference.

It would also be nice to run a survey on each server, so that players themselves can vote for what they prefer.
After all, we are the ones who have been logging in every single day for years, keeping this game alive.

I hope this suggestion will be taken seriously and not ignored, because it could truly improve the daily experience for many players.
 

notundead

Lance Corporal
The issue is that, at this pace, it takes almost a full year just to gain 10 levels from the login bonus. And we all know that players are still very far from reaching level 250, with progress getting slower and slower at higher levels.
It's not getting slower, you get the same amount of levels from daily logins each year. And those 10 levels are closer to 7 just from daily bonuses. 10% at level 149 is the same progress as 10% at 249 it terms of leveling up.
Obviously you get more xp, but you get my point.
Just from logins and church building most players get 1 level/month at that will stay the same up untill 250, so no it doesn't get slower.
With npc duells and 15 sec jobs on top you can make it quicker. I get 2,5 levels a month this way for now, with this method is where it will slow down if I do the same amount.

But I would agree with your proposal, I don't need extra bonds or nuggets, would rather have 5% xp. :up:
 

asdf124

Corporal
I’d like to propose a new system for daily login rewards.
Currently we receive prizes for 5 consecutive days and then the cycle restarts:

Day 1: 1% XP

Day 2: 2% XP

Day 3: 3% XP

Day 4: 4% XP

Day 5: 15 nuggets or 15 Bond


The issue is that, at this pace, it takes almost a full year just to gain 10 levels from the login bonus. And we all know that players are still very far from reaching level 250, with progress getting slower and slower at higher levels.

My proposal is simple:
on the fifth day, instead of the fixed prize (15 nuggets or Bond), players should be able to choose between the usual reward or a 5% XP bonus.

This way, everyone could pick according to their own needs. Not everyone cares about 15 nuggets every 5 days, but a 5% XP bonus could really make a difference.

It would also be nice to run a survey on each server, so that players themselves can vote for what they prefer.
After all, we are the ones who have been logging in every single day for years, keeping this game alive.

I hope this suggestion will be taken seriously and not ignored, because it could truly improve the daily experience for many players.
this would also be a good advantage over people who use multi accounts per world.(different user in each world) Although, they get more nugget offers which is a way bigger advantage but still.
 

the legit

Sergeant
I don't like this suggestion. Initially sounds like a good idea, but actually hurts f2p in comparison.

It further increases the p2w to f2p disparity.

F2P players in most cases, will save these nugget bonus to mantain 1 of the char bonus (like character for FF). As their only source of getting nuggets (other than forum events).
P2W players would only ever choose 5% experience, without much thought. The 15 weekly nuggets are only significant to F2P.

So it would benefit P2W and hinder F2P as now they will have to sacrifice the only nuggets they get, so they don't feel like lagging behind a lot in xp.

Right now it basically doesn't mean much to nugget players but helps f2p a lot. For example, being able to mantain char bonus to keep up with tanking or dmg in FFs.

If getting xp is slow and takes a lot to get to 250, thats by design. When they want nuggets they release a new xp% set.
 

Uchiha Madara

Master Sergeant
I don't like this suggestion. Initially sounds like a good idea, but actually hurts f2p in comparison.

It further increases the p2w to f2p disparity.

F2P players in most cases, will save these nugget bonus to mantain 1 of the char bonus (like character for FF). As their only source of getting nuggets (other than forum events).
P2W players would only ever choose 5% experience, without much thought. The 15 weekly nuggets are only significant to F2P.

So it would benefit P2W and hinder F2P as now they will have to sacrifice the only nuggets they get, so they don't feel like lagging behind a lot in xp.

Right now it basically doesn't mean much to nugget players but helps f2p a lot. For example, being able to mantain char bonus to keep up with tanking or dmg in FFs.

If getting xp is slow and takes a lot to get to 250, thats by design. When they want nuggets they release a new xp% set.
Add 5% + 15 nuggets on the 5th day OR increase the daily login to 7 days. 5th day will be 5% , 6th day will be 15 nuggets and 7th day will be 10%.
 

the legit

Sergeant
Add 5% + 15 nuggets on the 5th day OR increase the daily login to 7 days. 5th day will be 5% , 6th day will be 15 nuggets and 7th day will be 10%.

Yeah but then what is the point of making any changes?

The level 250 increase was just mostly to keep people playing the game indefinitely and provide some space and incentive for people to spend real money on experience boosting sets and buffs.
If everyone reaches 250 fast, it just gives them another opportunity to further raise it again. I have no doubts this level cap update, that lacked ANY other content appart from some new jobs, has made them so much money, not only via selling experience boosting sets, but more premiums and sets all around the game as now level difference matters and reflects much more in every facet of the game.

We the mice keep spinning on the same wheel, whether faster or slower, it keeps turning.
 

NuStiuNimica

Reservist
I don't like this suggestion. Initially sounds like a good idea, but actually hurts f2p in comparison.

It further increases the p2w to f2p disparity.

F2P players in most cases, will save these nugget bonus to mantain 1 of the char bonus (like character for FF). As their only source of getting nuggets (other than forum events).
P2W players would only ever choose 5% experience, without much thought. The 15 weekly nuggets are only significant to F2P.

So it would benefit P2W and hinder F2P as now they will have to sacrifice the only nuggets they get, so they don't feel like lagging behind a lot in xp.

Right now it basically doesn't mean much to nugget players but helps f2p a lot. For example, being able to mantain char bonus to keep up with tanking or dmg in FFs.

If getting xp is slow and takes a lot to get to 250, thats by design. When they want nuggets they release a new xp% set.
Maybe you don't understand that if you don't buy at least 3972 nuggets a year to get the VIP bonus, you don't play this game? Now you have to pay to play and don't tell me that's not true.
 

NuStiuNimica

Reservist
Yeah but then what is the point of making any changes?

The level 250 increase was just mostly to keep people playing the game indefinitely and provide some space and incentive for people to spend real money on experience boosting sets and buffs.
If everyone reaches 250 fast, it just gives them another opportunity to further raise it again. I have no doubts this level cap update, that lacked ANY other content appart from some new jobs, has made them so much money, not only via selling experience boosting sets, but more premiums and sets all around the game as now level difference matters and reflects much more in every facet of the game.

We the mice keep spinning on the same wheel, whether faster or slower, it keeps turning.
In this game, the goal isn't just to level up; there are duels, fort battles, etc.
I'm fed up with seeing people spending 24 hours at the church, doing nothing else because they want to reach 250 as soon as possible, but they sacrifice so many things throughout the year.
 

the legit

Sergeant
Maybe you don't understand that if you don't buy at least 3972 nuggets a year to get the VIP bonus, you don't play this game? Now you have to pay to play and don't tell me that's not true.

I'd say the majority of the player base spends less than 3972 nuggets a year. Most casual players just don't care enough to voice their opinions or even open forums.

That's just a bad argument, claiming you need to pay to play.

In this game, the goal isn't just to level up; there are duels, fort battles, etc.
I'm fed up with seeing people spending 24 hours at the church, doing nothing else because they want to reach 250 as soon as possible, but they sacrifice so many things throughout the year.

People serious about leveling up don't use the church unless offline (a lot just keep their computers online with the farming script on).
Duelling is better xp/h than church by a mile, and so are FFs. Church hasn't been meta since at least 5 years ago.

Getting to the finish line earlier isn't going to change anything, people that just care about experience and don't engage with other parts of the game, aren't going to when they reach 250 anyway.

Your idea of the 5% xp isn't going to change any of it. If you want people to participate in more FFs, suggest increasing FF rewards then. Much rather a 1% chance of getting a 1% xp pot per FF win
 
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