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Community Report #4: Discussion

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Meatballs

Guest
What's up with the small amount cash/exp we get from doing 15s jobs..
Break up gangs for an example.

I used to get
78 exp
129 cash
for a 15s work

now i get
18 exp
44 cash

it is like this for the most works and it's more or less just for the 15s works.
that one is a downvote for me!
 

Jakovlev

Guest
Yes, it was a bad idea from developers. Please restore the old system!
 

Ponury.Grabarz

Private First Class
No. It's good idea. The game was too easy. On new world in polish the west people had 120 lvl in 1 month. That was to easy and I really like this change :)
 

Diggo11

The West Team
Dev Team
I don't think the question is whether 15s jobs needed to be nerfed (relative to 10m/1h), but whether the extent to which that happens is too far or just right...
 
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Jakovlev

Guest
No. It's good idea. The game was too easy. On new world in polish the west people had 120 lvl in 1 month. That was to easy and I really like this change :)
0-120 level: 1.753.227 exp now
0-150: 20.332.771 exp

Do you think this is easy with the old system?
 

Meatballs

Guest
It's too hard now.
Indeed.

They could atleast wait with this change untill after the christmas bags for 50k dollars..
It takes to long to get 50k cash now and with the time it takes then it isn't worth it since the drops in the bags is kinda crappy.
 

xDiego

Staff Sergeant
Elite Tester
new jobs probably give more xp, so it's good now. If it's easy then we are level 150 in 6 months and then it's boring again
 

Cowboy Luemmel

Reservist
new jobs probably give more xp, so it's good now. If it's easy then we are level 150 in 6 months and then it's boring again
In the 17th german world (Georgia) someone reached level 120 after 8 1/2 days. So lets make a small calculation:
1.750.000 (lvl 120) = 8 1/2 days
20.300.000 / 1.750.000 = 11,6
11,6 * 8,5 = 98,6 days for level 150

So with the old system (and enough nuggets) it would be possible to reach level 150 after about 3 months (100 days) !!!! And i even didnt consider the new jobs (maybe more xp...).

But the problem is: if you compare this too someone who doenst spend a lot of nuggets, but still gets aboout 3.000.000 exp in a year (and this arent very much players) he needs about 6-7 years for reaching lvl 150. So im not quite sure, if the new 15-sec-job-system is better or worse. On one hand, nuggetboys should be slowed down with reaching lvl 150 (and this is made with it, they would need about 6-7 months), but on the other hand "normal players" would need even more than the 6-7 years. Very hard situation for InnoGames, to solve this dilemma!
 

zweig

Guest
What's up with the small amount cash/exp we get from doing 15s jobs..
Break up gangs for an example.

I used to get
78 exp
129 cash
for a 15s work

now i get
18 exp
44 cash
lets take a closer look at 15 sec vs 1h. until now we got a little under 1/3 of the exp/dollars in 15sec as we would get in one hour. with 1/6 of the energy needed.
so we can take 12 energy and get for example 486 (6x81) exp with 6x15 seconds of peace negotiations or 286 exp in one hour of the same job.
this results in an 80% better exp per energy-ratio for the "clickers".

of course they deserve a little bonus for their activity, but 80% is way too much. 50% at max should do fine.

But the problem is: if you compare this too someone who doenst spend a lot of nuggets, but still gets aboout 3.000.000 exp in a year (and this arent very much players) he needs about 6-7 years for reaching lvl 150.
you forgot the login bonus, you get 10% experience from the next level every 5 days (day 1 1%, day 2 2%, day 3 3%, day 4 4%, day 5 dem nuggets). that results in one level every 50 days and gets you from 120 to 150 in merely 4.1 years without doing shit besides logging in :p
 

Cowboy Luemmel

Reservist
you forgot the login bonus, you get 10% experience from the next level every 5 days (day 1 1%, day 2 2%, day 3 3%, day 4 4%, day 5 dem nuggets). that results in one level every 50 days and gets you from 120 to 150 in merely 4.1 years without doing shit besides logging in :p
well, i didnt know, this has been changed... i thought the daily login is linked to your level or rather a determined percentage of the lastdays-exp... well this changes everything :up:
 

Diggo11

The West Team
Dev Team
Since the 15s change seems to be quite a talking point, I made a poll: click here. There should obviously be a bonus for performing jobs more actively, but because the length of 15s jobs is negligible, the bonus is that you can effectively do twice as many in one day after sleep. So when voting, perhaps take a number you think is fair in regards to energy then halve it.
 

ketjatekos

Guest
Btw a question… How much this effects level 1-10 players 15 sec jobs? Because if those get decreased, they will quit :hmpf:

Maybe I should see it on enewetak… but asking seems like I do something :D

Edit: already checked it: It got decreased too… I really recommend you to make t higher for level 1-10, so they fit to the introduction again

Edit2: I checked, it is still possible to manage level 10 without doing anything different, than what quests need. Idk what about level 10-20 though.
 
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Cowboy Luemmel

Reservist
Btw a question… How much this effects level 1-10 players 15 sec jobs? Because if those get decreased, they will quit :hmpf:

Maybe I should see it on enewetak… but asking seems like I do something :D

Edit: already checked it: It got decreased too… I really recommend you to make t higher for level 1-10, so they fit to the introduction again
:up: if possible, very good idea ;)
 

olga

Master Sergeant
I understand why the exp form the 15 sek jobs have been lowered - but it is not just that it has been lowered on all jobs, short and long - so it is now extremely low.
For me it means that some jobs don't really have a purpose any more - why do them if you get very little $ no useful product and no exp. I think the exp is too low now. I get that you don't want us to raise in level so fast - but you need to find other reasons for us, to do the jobs then, short or long.
 

.Surge.

Guest
Why are the new products from lvl120+ jobs not auctionable? Is it a bug or a feature?
 
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