The West Team
Townless get disadvantage, because is someone attacked, now can't dueled back, because need town and mortician. This need change. Townless lifestyle have got many disadvantage, and now take only one good advantage. Bodyguard is okay, but if we thinking new servers, after started, town founding need 8 hours, mortician 1 hour, about 9-10 hours, I can duel everyone, with greenhorn speed bonus... Nice chaotic...We had a long discussion about how to save players from being dueled if they don't want to be dueled without taking away too many targets of the duelists who chose this direction for their character development. With this concept all players could be dueled, no matter if they belong to a town or not. For us this is a good step because we don't want players who are member of a town to have a disadvantage that townless players don't have. Also we thought it might be worth a try to let players not only duel in a specific duel level range but on top of that, all players that have a higher dueling level.
I hate this idea - and see no real protection- I prefer it as it is now. I was looking forward to some way to stop those 0 mot duellist chasing players at lower levels or with no duel skills and no interest in duels.Duel protection
We had a long discussion about how to save players from being dueled if they don't want to be dueled without taking away too many targets of the duelists who chose this direction for their character development. With this concept all players could be dueled, no matter if they belong to a town or not. For us this is a good step because we don't want players who are member of a town to have a disadvantage that townless players don't have. Also we thought it might be worth a try to let players not only duel in a specific duel level range but on top of that, all players that have a higher dueling level. So how can players protect themselves from being dueled? Dueling is an important part of The West and also something that players should not be able to avoid without a noticeable disadvantage. We chose the Bodyguard system that many players have suggested already as well as a solution for duel protection. Bodyguards can be hired only by town members and will fight all duels instead of your character. As long as your character is under the protection of the bodyguard you won't lose any HP from duels. The bodyguards stats are a mirror of your stats and equipment so that he will always be exactly as strong as your own character. Activating the bodyguard brings a couple of disadvantages though. First, he will take 25% of all the money you make while playing as a fee. Furthermore, the money you lose for paying the bodyguard has to be at least $500 a week. This means that you have to play actively that you make at least $2000 a week in order to be able to pay the bodyguard (All numbers are of course just examples and not final yet). Also the bodyguard would go away and be blocked for a few weeks if you start a duel while the bodyguard is active.
While we do like the general idea, we did not go further with it because dueling the bodyguard of a player is a very different gameplay as dueling the player and it would take away some strategic teamwork like raiding a town and just KOing everyone.
agree with " lulumcnoob" on that.the only thing that needs to be changed is that you should be duellable if you have a bounty, even if you job ko .
I have to agree with Killado 100%There is an easy way to make people duel and let them duel on whatever they like:
Make boundaries on the experience on each duel.
Each duel win will get you a minimal of 100 duel experience and 100 experience. And each duel win will get you 500 duel experience and 1500 experience.
The motivation just counts for raising the value of experience to the maximum value it would get.
That way, people can still make 20000 duels and get 19940 wins... but they will start to face those real duelers that just don´t pray on the weaker players.
And the weaker duelers will be out of there range easily.
That would throw out the 0 motivation duelers that make near 1000 duels per month and get 999 wins for 1000 experience points and 300 duel points.
Easy to do and most of the people will like it. Only the 0 motivation duelers at level 70 to 150 of experience will hate it.
That is a BIG NO for me.And, on another point, it would be great to raise the energy needed for the 15seg job to 3 instead of 2. (that is another way to super rush to higher levels... even that people can pay the refills, it will get more money to InnoGames and will make a small stop to the ones that rush through the levels using the 15seg jobs)
Or make it like it was a far time away: 15seg 5 energy, 10 minutes 10 energy and 1h 15 energy. (the construction stay with the 12 has a replacement for the price we pay to build something)
Since the 2.08 will bring new jobs and new levels, the team could change the values of the energy needed.