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Discussion in 'Version 2.07' started by Diggo11, Nov 1, 2013.
Announcement thread: http://forum.beta.the-west.net/showthread.php?t=2250
I think it's a great idea. A lot of players have achieved everything possible and are looking for a new challenge. But I was wondering what would happen with existing xp? A lot of players have put much effort to be in the top of the ranking. Will all the xp be reset to 0 (at level 120), or will players keep their xp and they will go 20 or more levels up in once?
Still a great idea in both cases
Great news ! Raising level cap is awesome. Will it be raised unlimited or will it be level 140 ?
I am looking forward to test the bear hunting ! Great job Devs, i appreciate your efforts to further develop this game !!
It has not been fully decided yet how we handle this problem, but completely removing all experience beyond level 120 is probably not a solution we would proceed with.
All thing now looks like good, but I think when we can see something about this can say more and help with feedback. Now only can say about this: Yep, we need some named items, but not only neckband. Need named hats, clothes and shoes too. Now we have got only Lincoln's top hat and Clint's poncho nothing more. Shoes nothing. Some named fort guns and duelling weapons what can find boxes and work. Maybe need some new sets what can buy from shop and find at work/steel lined boxes. Add some named horse (with bonus skills and lvl limit). Make some named items set, example: Bowie's set (knife+muzzle loader), Billy's set (peacemaker, pants, belt).
Higher level cap, new items, new recipes, no new tombola(yet) etc.???? YAY, finally something to look forward to big thumbs up
(old experience points could be exchanged for dollars, bonds, buffs and such, but appropriate ratio is the key. don't make it like in building the fair - 1bonds for thousands of constructing points)
I see people complaining that there's too many sets... it's pretty interesting to see someone that wants more item sets
To many premium sets, what only get can from tombola. But we have got some old items (with similar name) what now haven't got sets.
Would be nice new normal and fancy items, new normal sets, who can be found in jobs, citys, etc... Tombola sets are enough for now, I think...
Raising the level cap would be a great thing for the elite L120 old accounts. However, it would make the difference between high & low levels even worse than it is today.
Most of the game separates players like the dueling level for the duleing part of the game.
The problem is with forts. Ranking will be controlled by high levels & let's face the fact that the elite ffers would rather just have small elite battles of exclusion where only L120s play.
I see two solutions for this. First, a separate elite world that L120s can migrate to. This would leave lower level players with a world of their own.
Second is to have level caps on forts. At last one size or even a 4th fort in each county where L120+ cannot participate. Alliances become dictatorships of only elite "friends", even super-alliances & control who fights & who does not, or even who is allowed into the elite alliance. Innos original wish to have forts as "something for everyone" is no longer operable in fact. Mostly is is all about elite egos; they just do not want to play with who they consider "little people" or riff raff (players with different opinons). Mandatory ring kissing of alliance "gods" is required. In a game based on bullying (dueling) it is no surprise that this works its way into forts also, human nature being what it is
Basically what I am saying is that the game is getting waaay too top heavy & I think this is why players quit.
I think this is defending on which world you play. On smaller worlds we do have room for all - and do our best to give the lower level players a good experience. On Bigger worlds you might be right - but doing something about the hp advantage should also help.
Even though I am level 120 on most worlds I play I like to do something besides fort fight, and I think the players specialised only for fort fight - are a problem, not only for the lover levels - but also for all-round players at high levels. The rest of us who like to use our skill for something besides hp - can never match them.
I don't like the idea of a high level world. I like that you help each other and are mixed. Nice idea to somehow make fights reserved for lower levels though.
I don't see why you have to start separating fort fights by level... sure, there might be some worlds and alliances that have more "elitist" behavior when it comes to forts, but for the most, I've been to plenty of fort battles that welcome lower level, even lower health/skill players who are eager and reliable online participants.
Back more to the topic... I welcome a push in the level ceiling to give the higher level guys more to look forward to. I think most players value skill and attribute points above all else, and more so than the overwhelming amount of new clothing items. I am always eager to see new stuff, but I'd much rather slow it down a bit... rather see a few "freebies" and round out the original sets (applause for that), maybe even update their skills, than proliferate the game with 12 new sets every year!
New levels will get us high level guys a little more motivated to do those XP quests too!
Remember that with new levels the jobs will get more needs of skills than they have today. Probably there levels will stay the same, but more points more chances of getting some nasty accident for the ones that don´t have points for it.