Heavy and metal
Reservist
Not sure if I understand your point exactly,but if you mean what I understand right now, then I disagree.I think it's really important to maintain a very precise balance between the character classes — the difference should be noticeable, but not too much.
Classes are distinctions in gameplay,they offer diversity in the game. I agree that there should be balance ( i.e. whilst each class excels at a particular aspect, they shouldn't be broken) in the bonuses offered,but each should be better at their "purpose" than others without crossing over into other aspects too much
