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Changelog 2.260 - Discussion

Man, what a let down. This is so primitive. It needs a lot more things added to atleast be somewhat useful and it already took 2 full months to do what you have done. Just some general notes:
- the weapons should be on left side and gun on right side like ingame not vice versa;
- you are missing some of the stats, even on the actual item icons, mostly the ones related to LP towards jobs.
- i think the bonuses for 2-6 item parts should be in total not what each individual level gives. Should also show total with the bonuses from items.
- the colors and dimension of the fonts you chose make my eyes bleed, you can barely read what stats an item has(especially the green from stats)
- you need to show display information of what a stat is besides the icon on the set bonuses. Not everyone might know what a stat is, especially since this is designed for newer players.
I can go on and on on how it should look like but even what i said might take another 2 months to do.
 

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This is so primitive
I'm honestly surprised they didn't just imitate other sites that already offer the same help with item and sets info... Instead they decided to make it look like this was supposed to be released when KB was, but decided to gatekeep it for the sake of filler for future changelogs... just like they are doing with the Remove Flag feature for FF, which was already developed by Diggo but they decide to not release it yet for gatekeeping sake :njub:
 
So I signed up here just to reply to this thread. Because I looked at the KB and had some thoughts about it.

1 - Your h1 and h2 tags are not properly set up or layered, as such the pages would fail accessibility checks.(which I did not check, this just stands way out to me. You have bootstrap or something similar so you should switch all h tags to divs and add respective classes: h1, h2 and so on to maintain accessibility.
The only concern is if any css or js targets h tags directly, they need to be adjusted.
Assuming you care about accessibility that is.

2 - there is an image overlap on smaller screens
1778203270383.png


To resolve for set_container add col-4 class
This will resolve the issue down to phone sized screens, but if you want it phone friendly there is a lot more needed to make that work and look ok.
(And technically even phone sized screens, just the right hand pane gets a bit thin)


3 - Finally this took me like 10 min to do: I feel You should add something similar.
25 lines of html and css and like 70 lines of javascript(counting spaces).
(it DOES need a class added to flat rate items and an adjustment in the javascript to account for such)(Yes the title adjusts based on the values entered also, 0 or null adds a "per level" tag)
But this would make everything a ton easier to understand and view. Especially when you start looking at things like .0018% per level.
If there is any desire or interest I will be willing to freely post the code I used. But it's really simple, basic javascript really.


1778204419523.png
1778204455371.png
 
I'm honestly surprised they didn't just imitate other sites that already offer the same help with item and sets info... Instead they decided to make it look like this was supposed to be released when KB was, but decided to gatekeep it for the sake of filler for future changelogs... just like they are doing with the Remove Flag feature for FF, which was already developed by Diggo but they decide to not release it yet for gatekeeping sake :njub:
They don't have anything new other than that that's why.
 
Just add official button to west calc and stop with this nonsense. With ability, time and consentration to this game, it will never in 10 years looking close to being on high level.

Propose new character changes, tweak FF formula, and your players will shut up for the rest of the year, invest in better gear and buy premium, because the game will be playable if made properly. Its like offering an ice cream if you want a hot tea....

Also, question for whoever is resposible for new crafting and recents changes/no changes with bonuses, if you are writing something in, why are you writing crap just to fill up slot? Why not thinking and writing numbers that should have been? I know your logic will never be understood, but at least give it a try and explain that to us?
 
I wonder if this game is just being used a testing ground of AI dev integration where it can fail with minor repercussions until they start using it on some of their flagship games.
 
I wonder if this game is just being used a testing ground of AI dev integration where it can fail with minor repercussions until they start using it on some of their flagship games.
Ai could do a much better job on the KB and generally InnoGames.. i doubt they use any Ai for technical things... they use AI on quest writing thats for sure
 
I am sure their KB was something they've developed in-house and it's kind of tied to the rest of the games too. They won't be able to do many changes. But that KB should've been like a FAQ and not a Wiki replacement. Maybe paying for MediaWiki was too much (MediaWiki is free).
 
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