• Howdy partner! You seem new here. Why don't you make an account and join the discussion? You can register here.
    Already have one? Then you login here!
  • Welcome to the saloon, Guest!
    This is the place where you can discuss about anything you want! Well, almost.
    Try to not break any of the Rules whenever you post otherwise the sheriff might lock you down!

Changelog 2.252 - Discussion

I AM INEVITABLE

Master Sergeant
Imagine with the new buffs if you arrange duels you attack one and get attacked by 10 other friends.... how much xp is it for 5minutes ?
 

Uchiha Madara

Master Sergeant
Imagine with the new buffs if you arrange duels you attack one and get attacked by 10 other friends.... how much xp is it for 5minutes ?
If they have very high level + dueling level and if you have the best XP set probably around 2kk XP. Taking into account that every duel could give you around 200k XP. When I was dueling high levels with XP sets I was getting around 55-60k XP, so it MIGHT be even more XP than 200k
 

Shirohime

Private First Class
I get the whole “new worlds, new players” argument
Personally speaking, I would appreciate it if crafting didn't feel like a daily/weekly chore to go thru just to hopefully get 1 point every now and then.

The multi-acc is an issue, and I get that might be the main reason why it is as difficulty as it is to get into crafting higher recipes, but I think there are better ways to punish multi-pushing than "hard-wall'ing" crafting behind an abussive amount of time wasted on it (time you all who are already high in crafting points unfortunately had to go thru); a designs that punishes everyone and not the just the actual problematic ones.

IMHO, crafting should be more accessible for everyone (green could give "75/25" chances instead of "50/50", assuming that is the correct value, recipes shouldn't not have cooldown at all, more recipes should be added in between or green be removed at all, etc), and fix the multi problem with a better security system; e.g. they can check inventory movements and market trades to determine if someone is funneling resources or crafting items to their "main" or a "client" account's, from that they can simply perma-ban all the involved accounts (main, alts, clients, all who engaged in multis knowingly it's against ToS); it's something they should be able to do, even if the main code of the game is as old as 2010.

Granted for all of you who have already suffered thru the currently bad design of the crafting system, a compensation ought to be provided; what the compensation should be? I have no clue, I'm not even close as veteran as most of you here, been playing for 5 months since I came back from playing in 2010 and I'm already past 600 with a lv141 on a pretty much dead world (in my defense I got into it without knowing it was dead, the game suggested me this "new world" and I took it without any prev research... shame on me); and to be honest it's kinda getting really tiresome, this Craft-And-Pray chore simulator...

PS. Not a native English speaker, so I apologize if the terminology or grammar is a bit iffy, and if some of my statement doesn't get thru the way I wanted it; in a quick-summary, I just hope the game could improve for the better, and if the improvement comes later for some players who already went through the pain of a poorly design feature, they should be rewarded in another way for their respective suffering, so that way there is no reason to not hope that bad system gets QoLs or improvement fixes...
 

BaggyBlue

Master Sergeant
That's what I mean, which is really frustrating! You craft something and only get 6XP again, and where is the 1 lucky clover leaf? Another 3-day cooldown! 834/850 ?!? :annoyed:

Screenshot 2025-08-30 081811.png
 

roland jacobs

Private First Class
That's what I mean, which is really frustrating! You craft something and only get 6XP again, and where is the 1 lucky clover leaf? Another 3-day cooldown! 834/850 ?!? :annoyed:

View attachment 3290

You've had years to get to 850 crafting. Overall, the game wasn't designed to have top level of everything in a month or two.

There are some stupid things (like sleeping for X years achievement) but cool-down for crafting, teaches some patience.
 

BaggyBlue

Master Sergeant
You've had years to get to 850 crafting. Overall, the game wasn't designed to have top level of everything in a month or two.

There are some stupid things (like sleeping for X years achievement) but cool-down for crafting, teaches some patience.
It took me a long time to get the recipe for 750! And then the annoying thing always happens, the 3 days have passed! It's just stupid if you forget, and 4 or 5 days have passed! Then you get paranoid and check every day to see if you can click! And then nothing comes out and you wait another 3 days in vain! You'd think someone has something against you! It's just stupid that I'm missing the recipe for the belt with straps! Then I would have gotten to 850 faster! Because the recipe for writing songs by The West had brought it to gray too quickly!
 

roland jacobs

Private First Class
It took me a long time to get the recipe for 750! And then the annoying thing always happens, the 3 days have passed! It's just stupid if you forget, and 4 or 5 days have passed! Then you get paranoid and check every day to see if you can click! And then nothing comes out and you wait another 3 days in vain! You'd think someone has something against you! It's just stupid that I'm missing the recipe for the belt with straps! Then I would have gotten to 850 faster! Because the recipe for writing songs by The West had brought it to gray too quickly!
Overall, yes, missing the scripts that alert when the crafting cool-down has passed and you can click again. It's one of the user-friendly features that InnoGames needs to adopt.

But...
Craft 3 items a day for the bond bonus, that will also give you an opportunity to review the crafting opportunity
I think it took me around 3 months to go from 825 to 850, it wasn't the end of the world (literally)


Instead of opening a new world and creating new events/gear, InnoGames takes a year to add all the script features for the game. (tw-db, tw-calc, not the bot cheats) I think players will be more excited about those features than new gear that is .01 better than last event gear.
 

WesternCalin

Corporal
New Angus quests
Based on your feedback we have created four new Angus McGuffin quests. With new quests you will be able to exchange following items once a week:

can we remove once a week ?
by luck i got 2 excelent result and now i can not exchange that 2 extra :D
I got an extra as well and cant swap it from now on. They should make it so you can swap atleast 2 or 3 of each per week, this wont disrupt anything so please @Loki send this message forward.
 
Top