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Changelog 2.252 - Discussion

Uchiha Madara

Master Sergeant
@ChickenMcGuy I believe there's a bug

800 / 900 / 1000 points achievements was announced

View attachment 3271

But,

View attachment 3272

There is no 900 achievement and instead its 300. I have checked and it is not a translation error, it is being given at 300 crafting points
Hey now, the developer said no other changes will be made for crafting. They are done. Don't give them more issues to work for. They are obviously very busy. :njub:
 

ChickenMcGuy

Tombstone Sole Survivor
The West Team
@ChickenMcGuy I believe there's a bug

800 / 900 / 1000 points achievements was announced

View attachment 3271

But,

View attachment 3272

There is no 900 achievement and instead its 300. I have checked and it is not a translation error, it is being given at 300 crafting points

It's more likely a bug from our side, as it would require and say 900 crafting points. :)

View attachment 3268

The Green one is possible

Some of the achievements changed before the translation was implemented, as did the achievements for learned recipes. All changes are based on your feedback. We are also aware that some players preferred to reach 1,000 crafting points by crafting mostly items of yellow difficulty, so they cannot achieve 1,000 green ones. It is also not really realistic to achieve 1,000 yellow ones (as there is a small chance of not receiving any crafting points at yellow difficulty, but you would need to be unlucky like over 75 times).

We have also passed these insights on to the developers.
 

Uchiha Madara

Master Sergeant
It's more likely a bug from our side, as it would require and say 900 crafting points. :)



Some of the achievements changed before the translation was implemented, as did the achievements for learned recipes. All changes are based on your feedback. We are also aware that some players preferred to reach 1,000 crafting points by crafting mostly items of yellow difficulty, so they cannot achieve 1,000 green ones. It is also not really realistic to achieve 1,000 yellow ones (as there is a small chance of not receiving any crafting points at yellow difficulty, but you would need to be unlucky like over 75 times).

We have also passed these insights on to the developers.
es87i.jpg
 
question about the change to achievement for 50 recipes. I do not have any of the newest recipes but I have completed all the earlier ones with 850 craft level and show 50 recipes learned.. The unfinished achievement lists me as having 42/50 complete. . So with only 42 showing now., even when/if I get the 5 new ones, I will not make the achievement for 50. Is this a bug, a mistake or will there be even more new recipes eventually?
 

Uchiha Madara

Master Sergeant
Am I really the only one not happy about adding an easy recipe for 825–850? A lot of us spent months grinding that range, and now suddenly it’s supposed to be made simple? That feels like a slap in the face to everyone who actually put the time in.


I get the whole “new worlds, new players” argument, but let’s be real, most of the people that argue about a new recipe in the 825-850 range are just stuck in a dead world because they can’t transfer, so they roll a new toon in a "new world" and want everything to be easier. That frustration shouldn’t be solved by handing out shortcuts that erase months of effort from everyone else.


There’s already a recipe from a quest, and that should be the path, just like it was for the rest of us. Not everything in this game should be finished in a day or a week, some things are supposed to take time. If you make it too easy, it kills the sense of progression.


So unless there’s a fair way to compensate players who grinded 825–850 the hard way (which, let’s be honest, is basically impossible), the best solution is simple: don’t add the recipe.


If anyone disagrees, I’d honestly like to hear real reasons ( logical ones ) why there needs to be an easy way out, and why our months of work shouldn’t matter.
 

Uchiha Madara

Master Sergeant
I would say the best thing is to add the recipe from 825-850 so its not event related but put a cooldown of let's say 2 days.
2 days? No. It should be the same as everyone elses. Why should others try to get a point every 2 days while most of us had to wait 4 days? I don't have an issue of making the event recipe to drop from jobs BUT it has to have the same cooldown of 4 days. Nothing else makes sense and will bring frustration and anger from most players. I simply cannot understand how almost no one is commenting about this. Do you guys not value your wasted MONTHS to reach 850? I simply don't believe it and can't understand it.
 

Emma Swan

Master Sergeant
New servers earn them money, so new server need little bit more of an attention, if you like it or not. There will be probably new recipe you can get from always available quest, or just find probably. I dont think they will add it without a cooldown, but I do think cooldown crafting should be per hours, not days. It was good back in time where you needed years to get level 150, now you can do it withing 8 -14 weeks?

With this logic, that we had to do it hard way, and they have to do it too means we had Kolumbia, but they cant use Reaper. Or that Gringo will always be referred to as a Gods set, or that there wont be new Western set. We need to move forward, not to stuck on the same place just because something was difficult to do. The same for your proposal of nerfing new sousa weapons. We had for years weapon base dmg 20 - 40. Now its finally above that. To get close to Sousa weapons means dmg is being set higher. Same as for experience sets. You had 15% xp per item, you were happy. You got level 150. Now, there are items that offer above 25% experience per item. Should we ban them to use for new players and servers because we didnt have these kind of items? NO.
WHY? Because it has not ended with you, or me, or us. For example I am stucked on crafting on 2yo world. But I have others where I am on 850 crafting level. Shall I just say NO to new recipes and let other players suffer? Kinda weird thinking like this.

With all respect, but this opinion is kinda 2008-2009.
 

Mizukawa

Reservist
Am I really the only one not happy about adding an easy recipe for 825–850? A lot of us spent months grinding that range, and now suddenly it’s supposed to be made simple? That feels like a slap in the face to everyone who actually put the time in.


I get the whole “new worlds, new players” argument, but let’s be real, most of the people that argue about a new recipe in the 825-850 range are just stuck in a dead world because they can’t transfer, so they roll a new toon in a "new world" and want everything to be easier. That frustration shouldn’t be solved by handing out shortcuts that erase months of effort from everyone else.


There’s already a recipe from a quest, and that should be the path, just like it was for the rest of us. Not everything in this game should be finished in a day or a week, some things are supposed to take time. If you make it too easy, it kills the sense of progression.


So unless there’s a fair way to compensate players who grinded 825–850 the hard way (which, let’s be honest, is basically impossible), the best solution is simple: don’t add the recipe.


If anyone disagrees, I’d honestly like to hear real reasons ( logical ones ) why there needs to be an easy way out, and why our months of work shouldn’t matter.
I'd love too see any good reason from you about not adding the recipes, since despite of volume of your post, your only point is that "We suffered, so everyone else has to suffer too".

By your logic, no other XP set should have ever been added, since it devalues months of grinding done before these sets were added. No more Product sets too, as people used to grind Crafting without them, and it would be unfair that new players are able to get Crafting points faster.

These new recipes are necessary for new worlds since we just cannot progress above 826 crafting, and before we will be able to START progressing in may, the server will be probably dead. Not adding these new recipes will make this crafting dead on arrival, which it currently is. Also, locking standard Crafting progression behind a 2 year grinding wall is ridiculous because majority of the new items are just... worse than event items. The only decent thing that Master Saddler got is HP restoring for Fort Battles, and it's worse than event recipes from May.

Also, relating your "compensation" part. You got the new recipes for like 2-3 weeks at least. We won't be able to progress Crafting for at least 2 more weeks, since we're waiting for new recipes. Which means you will have at least a month of advantage above us. Sounds like a fair compensation to me.

Also let's be honest. You grinded 850 Crafting points for no reward at all, other than just the points themselves. I'm 100% sure that if you didn't do that before, you wouldn't be happy with current state of crafting
 

Nere

Reservist
Am I really the only one not happy about adding an easy recipe for 825–850? A lot of us spent months grinding that range, and now suddenly it’s supposed to be made simple? That feels like a slap in the face to everyone who actually put the time in.


I get the whole “new worlds, new players” argument, but let’s be real, most of the people that argue about a new recipe in the 825-850 range are just stuck in a dead world because they can’t transfer, so they roll a new toon in a "new world" and want everything to be easier. That frustration shouldn’t be solved by handing out shortcuts that erase months of effort from everyone else.


There’s already a recipe from a quest, and that should be the path, just like it was for the rest of us. Not everything in this game should be finished in a day or a week, some things are supposed to take time. If you make it too easy, it kills the sense of progression.


So unless there’s a fair way to compensate players who grinded 825–850 the hard way (which, let’s be honest, is basically impossible), the best solution is simple: don’t add the recipe.


If anyone disagrees, I’d honestly like to hear real reasons ( logical ones ) why there needs to be an easy way out, and why our months of work shouldn’t matter.
Just because you had to struggle doesn’t mean everyone else should too. Games evolve, and making things more accessible keeps the community alive. Your achievement isn’t erased and your effort isn’t suddenly worthless because the path gets smoothed out later but forcing everyone to go through the exact same pain just for the sake of "fairness" doesn’t actually make the game better, it just makes it less welcoming for everyone else. Especially for new players who are currently completely blocked from progressing, even if they wanted to grind, like you did. They simply don't have that choice, they don't have any choice besides waiting until May.
 

BaggyBlue

Master Sergeant
Most people are upset! After a 5-day cooldown, you make another item and only get XP! If you're lucky, you get a level up. You know it takes a really long time to get to 850? I understand that we have to do better
 

WesternCalin

Corporal
I'd love too see any good reason from you about not adding the recipes, since despite of volume of your post, your only point is that "We suffered, so everyone else has to suffer too".

By your logic, no other XP set should have ever been added, since it devalues months of grinding done before these sets were added. No more Product sets too, as people used to grind Crafting without them, and it would be unfair that new players are able to get Crafting points faster.

These new recipes are necessary for new worlds since we just cannot progress above 826 crafting, and before we will be able to START progressing in may, the server will be probably dead. Not adding these new recipes will make this crafting dead on arrival, which it currently is. Also, locking standard Crafting progression behind a 2 year grinding wall is ridiculous because majority of the new items are just... worse than event items. The only decent thing that Master Saddler got is HP restoring for Fort Battles, and it's worse than event recipes from May.

Also, relating your "compensation" part. You got the new recipes for like 2-3 weeks at least. We won't be able to progress Crafting for at least 2 more weeks, since we're waiting for new recipes. Which means you will have at least a month of advantage above us. Sounds like a fair compensation to me.

Also let's be honest. You grinded 850 Crafting points for no reward at all, other than just the points themselves. I'm 100% sure that if you didn't do that before, you wouldn't be happy with current state of crafting
Have you read his post correctly atleast? He didnt said to not add a new recipe, he just said to add the recipe but have it on the same cooldown to craft the items like it was before.
Not everything should be obtainable in 1 month for example. As any other form of activities might take you years to reach the maximum level i dont think making it so you have to grind for the previous last craft to reach the top for around ~200 days is a bad thing. Progress doesnt need to be instant. All games are made with ways to make you slow down progression at some point including The West with for example levelling up becoming harder and harder with each level, with achievements being progressively harder, with duels being locked between a certain treshhold so you cant just duel everyone as you wish and reach lvl 450 immediately.
Leaving that craft to take a bit more time than everything else slows down progression like any other form of activity, and like everyone until now had to wait for a certain amount a time to finish it, it should remain like that.
Ofcourse the thing about being a event recipe and being locked behind a yearly event is not a fair thing for anyone and i dont think there is someone that would want it to remain an event recipe.
That's why we proposed to add another option for a new craft that can be obtained like all the others through jobs and recipe book so you can find it in the same amount of time as every other recipe or buy it from market if it's available but leave the cooldown on crafting like before.
 

I AM INEVITABLE

Master Sergeant
So you tell me that "new" players (haha) will have all the products and previous recipes for the 1000 craft that the only think stopping them is the cooldown? If I was on a new world the 4 day cooldown would be just enough time for me to gather the products with no prem.

But to be honest for the old 850 limit you already got the recipe at 750-775. So now locking the other recipes for the other players who didnt complete crafting does get unfair.

My solution would be a new recipe at 800 or 825 that is very hard to complete and needs a lot materials and no cooldown or a medium difficulty but 4 days cooldown.
 

Uchiha Madara

Master Sergeant
I'd love too see any good reason from you about not adding the recipes, since despite of volume of your post, your only point is that "We suffered, so everyone else has to suffer too".

By your logic, no other XP set should have ever been added, since it devalues months of grinding done before these sets were added. No more Product sets too, as people used to grind Crafting without them, and it would be unfair that new players are able to get Crafting points faster.

These new recipes are necessary for new worlds since we just cannot progress above 826 crafting, and before we will be able to START progressing in may, the server will be probably dead. Not adding these new recipes will make this crafting dead on arrival, which it currently is. Also, locking standard Crafting progression behind a 2 year grinding wall is ridiculous because majority of the new items are just... worse than event items. The only decent thing that Master Saddler got is HP restoring for Fort Battles, and it's worse than event recipes from May.

Also, relating your "compensation" part. You got the new recipes for like 2-3 weeks at least. We won't be able to progress Crafting for at least 2 more weeks, since we're waiting for new recipes. Which means you will have at least a month of advantage above us. Sounds like a fair compensation to me.

Also let's be honest. You grinded 850 Crafting points for no reward at all, other than just the points themselves. I'm 100% sure that if you didn't do that before, you wouldn't be happy with current state of crafting
Just because you had to struggle doesn’t mean everyone else should too. Games evolve, and making things more accessible keeps the community alive. Your achievement isn’t erased and your effort isn’t suddenly worthless because the path gets smoothed out later but forcing everyone to go through the exact same pain just for the sake of "fairness" doesn’t actually make the game better, it just makes it less welcoming for everyone else. Especially for new players who are currently completely blocked from progressing, even if they wanted to grind, like you did. They simply don't have that choice, they don't have any choice besides waiting until May.
I don't think comparing sets is the same with crafting. Like I said before, I really dont mind the event recipe to be available to drop from jobs BUT you will have to have the same cooldown timer as everyone else had. If that is also not "fair" or "not progressive" enough then other motives are behind.
 

notundead

Lance Corporal
Do you guys not value your wasted MONTHS to reach 850? I simply don't believe it and can't understand it.
What are you talking about, all you had to do was click once every 4 days, what time did you waste doing that?! You're talking about it like you had to sit in front of the game for the time to pass.
I also had 850 points before the update and have no problem with the change to make it quicker. Like others also said it, you lose nothing with this change and doesn't affect your gameplay in any ways.
I agree that not everything should be achieved immediately but you can get from 0 to 750 points in one week if you really want to, then why should the last 250 points take over a year?
These buffs are useless anyways, I don't see why we should gatekeep them.
 
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