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Changelog 2.252 - Discussion

Johnfage

Private First Class
Any news about getting the new recipes into the recipe book?

Also if they add the new recipes they will remove small ones or they will keep them all?
 

Loki

The West Team
Any news about getting the new recipes into the recipe book?
Also if they add the new recipes they will remove small ones or they will keep them all?
Regarding when, the new recipes will be added in the next changelog.

Also if they add the new recipes they will remove small ones or they will keep them all?
How to craft 20000 products with a yellow or green difficulty, if maximum profession points is only 1000 (all recipes are grey)?
I have forwarded this feedback. :)
 

Contii

Reservist
You only learn a total of 48 recipes. The first 7 are available through the profession choice, so the last 2 achievements can only be achieved in a few years with new event recipes.
 

farmers

Reservist
Golden iconCraft 20000 products with a yellow difficulty.

Spend 5 minutes more on that work and check what you are putting into the game...

The same limitation of 2x crafts by buying products from other crafts that you cannot auction... (And you only add them after someone had to tell you after 14 days)

These are stupid mistakes
 

Mizukawa

Reservist
Honestly, I feel like this new crafting system wasn’t really thought through and doesn’t take new players into the account. With current state of crafting getting to lvl 850 can take almost 2 years of grinding, with rare products, long cooldowns and recipes that are accesible only once a year during crafting events. Maybe lowering the new starting recipe from 850 to 825 would make crafting a bit more fair and reachable for fresh accounts? I personally think that Event-only recipes shouldn't be a roadblock when it comes to leveling up crafting. It's fine when they offer very strong bonuses, but they shouldn't be linked to the direct progression of crafting. Current state of crafting works for old accounts on an old server, and although on PL31 we can already unlock the new recipes, we won’t be able to reach over 826 crafting points until the crafting event in May.
 

Emma Swan

Master Sergeant
So, once again, we can all see this crafting has not been thought properly. Its nice what have you done now, but you have clearly missed the main problem here.

Let me repeat myself. THIS crafting extention is EXTENTION to a base crafting. NOT an new quest extention. WHY do new players have to wait till next year May to be able to get themselves on level 850, since this quest is not available for them, IF this is an crafting extention?

Was is too difficult to let the last 825 Recipe being green ( even if 4 days cooldown) till level 850? Would that hurt you? Is that something that would work againt you being fullfiled? When will developer understand that he is not here to punish players, but to help them? WHEN???????????/

Those rewards for crafting achievements are rubbish, but I am sure you already knew it.

Also, please, enlighten me, somebody from invisible many developers, how on Earth am I going to convince somebody, who is a field cook, to craft for me winter supplies, with 7days cooldown for fcking crafting? Was it too difficult to change coldown for use, not for craft?

And here we were all hoping for fake good news. Seems like they just dont get it, they have no idea what this game is about, do they?

Also, are new recipes dropping from chests as well as others? Or were chests in unknown blur while making this changelog???

LMAO innogames, LMAO :DDDDD
 

Mia Corvere

Private
Does the singular developer know that beta forum exists and has the ability to read and/or google translate English? We quite literally provided a list of problems and yes, good job, you solved one! However, one that the majority of people cannot even care too much about because they haven't reached that level yet.
 

the legit

Sergeant
I like that there are new crafting achievements, with that said, and similarly to other players ( @Aron ) that voiced their concerns, I do feel like some of them ABSOLUTELY need adjusting:

-Craft X products with a green difficulty.
-Craft X products with a yellow difficulty.

These need to be much easier, because if you reach the maximum without having them, you are pretty much locked for the foreseeable future and no one will be even close to getting them. No achievement should be impossible to attain (unfortunately some are, like event achievements and nugget sales, if you miss them its over).

If the devs feel like some tougher ones are needed I would prefer just adding a tier to the Craft X products to also have 75k and 100k crafted.

The following new ones I do like:

- Craft X products (or even add 75k and 100k crafted to be more in line with Scoring 1000 profession points)
- Craft X products with a grey difficulty;
- Learn X recipes (altough @Contii should be taken into account, maybe the last stage of 55 is too much currently);
- Use X products for crafting;
- Achieve X extraordinary crafting sucesses;
- Score X profession points.

What is lacking:

- I wish the rewards for some of these achievements were better. How does score 1000 profession points, which is the most important one of the bunch have no reward?

For the future of crafting:

- Niche sets that boost crafting activity:
I have no clue on the programming side of things, but, thinking outside the box, an item/equipment set that boost the chance you get more critical successes would be fun and a new niche of equipment type to have. Imagine set boost to give you an additional 10-20% chance. Or, when crafting with a ''crafting'' set, the chance of some of the products to be saved while crafting. Or, when crafting with this set, there's a 10% chance you get an extra point per craft.

There is also no mention of the, I believe, bug that these new collector card achievements only give 10 points as oposed to the 100 all the other crafting ones provide. Please fix.
 

Mullet

Private
Battery and Sauce untradeable- make them tradeable ✓ Solved, Good job
9 months grind to 850- cancel the 4 day limit to craft said item (i.e. Fever medicine) X Unresolved
Event-locked important grind recipe- make it droppable from the book/ jobs X Unresolved

I hope that the achievements are foreshadowing of the further improvement (for example crafting up to 2k). As I said previously, I get why the grind to 850 was so hard back in the day (anteriority), but right now, it does not make a sense to keep it like that, This kind of a grind would make sense on 950-1k range. New crafting achievements are a good thing overall, gj on that, but fix the above mentioned issues, please.
 

the legit

Sergeant
Also, contrary to most I don't mind the time it takes from 825-850.

I understand the frustration, but, for the scope of this game, it makes sense that it just takes time. For example, the games main objective you could say is to reach level 250, which takes (or took) 10 years.
A lot of other achievements will take you multiple years to get too (3750 FFs, 10k MPI, 10k duels, Sleeping).

But yeah I agree the time gated stuff is not really fun, just makes you wait. If it was changed to remove these timers I wouldn't mind either.
 

the legit

Sergeant
I like that there are new crafting achievements, with that said, and similarly to other players ( @Aron ) that voiced their concerns, I do feel like some of them ABSOLUTELY need adjusting:

-Craft X products with a green difficulty.
-Craft X products with a yellow difficulty.

These need to be much easier, because if you reach the maximum without having them, you are pretty much locked for the foreseeable future and no one will be even close to getting them. No achievement should be impossible to attain (unfortunately some are, like event achievements and nugget sales, if you miss them its over).

If the devs feel like some tougher ones are needed I would prefer just adding a tier to the Craft X products to also have 75k and 100k crafted.

These could also just be scrapped and added a different achievement of something that was added to the game and mostly forgotten about:

- Achieve 100 Diversity points;
- Achieve 250 Diversity points;
- Achieve 500 Diversity points;
- Achieve 750 Diversity points;
- Achieve 1000 Diversity points
 

mastadont.

Master Sergeant
@emma
Also, please, enlighten me, somebody from invisible many developers, how on Earth am I going to convince somebody, who is a field cook, to craft for me winter supplies, with 7days cooldown for fcking crafting? Was it too difficult to change coldown for use, not for craft?

already fixed with the trade quest at angus
this option is even better
so there is not a cooldown on use of the item I guess
so you can stack up and use them when you want
 

Loki

The West Team
Come the new Recieps in the Reciepbook?
Next changelog.

For the players who are at craft level 825 and wait every 4 days if it gives them a point to advance to reach level 850, do you have something in mind?
With current state of crafting getting to lvl 850 can take almost 2 years of grinding, with rare products, long cooldowns and recipes that are accesible only once a year during crafting events.
THIS crafting extention is EXTENTION to a base crafting. NOT an new quest extention. WHY do new players have to wait till next year May to be able to get themselves on level 850, since this quest is not available for them, IF this is an crafting extention?
the majority of people cannot even care too much about because they haven't reached that level yet.
9 months grind to 850- cancel the 4 day limit to craft said item (i.e. Fever medicine) X Unresolved
Event-locked important grind recipe- make it droppable from the book/ jobs X Unresolved
The developers are continuing to work on a solution to make progress in the 825–850 crafting range more manageable.
This requires careful adjustments to ensure it doesn’t negatively affect gameplay.
Because of this, the change was not ready in the current update.
The team is aiming to introduce a balanced adjustment in the next update. :)

how on Earth am I going to convince somebody, who is a field cook, to craft for me winter supplies, with 7days cooldown
If Winter food supplies is the buff you want to use, you will be able to trade a Beeswax candle, Horse equipment, or an Animal atlas for Winter food supplies at Angus. You won’t need to convince a Field cook.
there is not a cooldown on use of the item I guess
Regular cooldown on use. 10 mins.
 

WesternCalin

Corporal
1. Craft 20000 products with a yellow difficulty, and also the 10k one i believe they are impossible to do right now with the current level of 1000 points in crafting as there is a finite number of yellow points that you can get. I suppose a niche thing would be to make this achievement obtainable if you try to do as many yellow crafting points and not go through the green points route that you can do for some of the crafting levels(for example from 875 to 900 you can either go green with first recipe or yellow with the 7day cooldown). This needs to be solved for sure and in the same instance i believe they have to check the green difficulty achievements as well for 10k and 20k.

2. The use of the event recipe to reach 850 points is very bad and there could be a couple ways to fix this.
-add the event recipe to reach 850 points to the recipe book so you can obtain it in other ways than the quest(maybe not the most elegant solution)
-change the collector cards recipes that reach 825 crafting points in green to 850 crafting points while being in green.
-add a new recipe from 825-850 points that can fill that gap.

Having both a cooldown on the specific recipe and being an timed event recipe makes this so frustrating for someone that might start just after that event end as he will have to wait 1 entire year to get the new recipe than another let's say 200 days or more to get from 825-850 points.

While the Angus trades are nice and are fixing the problem of different classes having worse/better crafts, i'd say the 7day cooldown to craft another buff that you can use for only 5 minutes is not good. Even the 7 day cooldown crafts from cake event were providing a better bonus and those were added some years ago and were available very early in crafting at 50 points. I would suggest to lower the cooldown to 4 days as that value has been used other times as well and seems a bit more appropriate.
 
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