the legit
Private First Class
I'd like to see like a proposal of the full view of class changes the team is looking at, and we'd be able to provide feedback on it. For all the classes not just 3 without knowing what will happen to soldiers.
This is good news, they are listening, but we'll see what comes from it.
Even between players there's disagreement on what they should be, but dialogue on whats on the table can be useful and lead to a better update.
In general I think buffing classes that most people feel are lacking (adventurer for example) is a better solution than cutting on existing bonus that have been in place for 10 plus years.
My main is a soldier and I still agree that tactics bonus being 50/100 is too high due to the current sets, could see it halved and would think its fair. I don't agree with nerfing soldiers hp though, people can hit up to 2000 in normal shots and the more you have the bigger the crit. I sit around at 43k hp and its common to die at 35-40 hits (obvsly depends on whos shooting at you). The resistance changes were already an overall buff to damage and nerf to tanks.
This is good news, they are listening, but we'll see what comes from it.
Even between players there's disagreement on what they should be, but dialogue on whats on the table can be useful and lead to a better update.
In general I think buffing classes that most people feel are lacking (adventurer for example) is a better solution than cutting on existing bonus that have been in place for 10 plus years.
My main is a soldier and I still agree that tactics bonus being 50/100 is too high due to the current sets, could see it halved and would think its fair. I don't agree with nerfing soldiers hp though, people can hit up to 2000 in normal shots and the more you have the bigger the crit. I sit around at 43k hp and its common to die at 35-40 hits (obvsly depends on whos shooting at you). The resistance changes were already an overall buff to damage and nerf to tanks.