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Changelog 2.184

ChickenMcGuy

Tombstone Sole Survivor
The West Team
Few questions for @ChickenMcGuy @innogames:

1) Hospital building, is this idea scrapped or will be added later?
2) Login bonus: will there be any changes to exp from daily logins?
3) Could we have a list of exp needed per level?
4) For new jobs, could we have a list of exp/required lvl for each new job?
5) Are there plans to introduce new recipes?
6) Any plans to balance classes and PvP?

1. That idea is unknown to me, so if you can share more detail, I can ask about it.
3. 4. Our wiki team will update relevant pages for them soon, please be patient.
2. 5. 6. I need to ask about them.
 

RaiderTr

Master Sergeant
If I had to guess nothing is in store as this easy stuff only took 2.5 years.

I would love to be proven wrong though.
 
Ok, see the whole world: took years for this update. What do you think, how many years needed for the "adaptation" and balancing things?

I am not happy for this update in this format... At least class balance needed for enjoyable pvp.
take it from an idiot:
you are partially right, but your world is still incomplete!
 

Bill Doolin

Reservist
2)Now that you made the big change will you start fixing PVP issues? That's something that is a must so you mustn't take any longer and start immediately in my opinion.Giving more levels for players will not be enough.

It's rather the other way around. Giving more levels for players makes PvP even more unbalanced.
Not only because of the pure level advantage, but the nowaday gear gives a lot of per level skill points and it's getting more with every new tombola.


3) If the leveling formula is the same as 121-150 , then the amount of XP needed is indeed 1.37kkk. But that's a lot of XP , someone with 400M exp will be 205 level and he will need around 14M exp to go to 206 and that exp increases every 3 levels by 10k starting from 121.

IIRC they were talking about adjusting the xp formula. Not sure if that happened though. Strange that they didn't mention how much xp will be needed for the new levels.
 

jaklee

Reservist
take it from an idiot:
you are partially right, but your world is still incomplete!
You are not an idiot, we are just discussing this update.

And yeah, maybe my world is also incomplete, we will see if there is any other big features coming in the next months, I hope that they just release it in smaller pieces.

I think this big update need much better communication. Will be any more "big" updates? What kind of modification/features can we expect in the near future? etc.
 

Niklas81

Private First Class
hi looks okej the video from youtube 2.5 yr ago it the secret project i think most of ous that seein that video see it as there will be new building for ous to build in town etiher sc hospital or a farm
 

alexstraszaPT

Reservist
As a player that started in late 2009 playing this game, 13 years after this saddens me to my core.
The game has lacked mobile app, mobile responsive, player ratio due to lack of control between free to play vs pay to win (union vs sniper lvl 5 for example lmao, what a joke, my sniper lvl 5 can barely hit for 700 while i do common shots with union at 1.3k), The game has been failing to oldest and newest players by not providing and listening to the community (poker and blackjack would be such an asset for this game), adventures are dead here? imagine in portuguese server, Kansas is the newest world in portuguese server and has like 20 guys playing, the last fort battle had 8vs10 lmao.

Things the game should have cared:
- New jobs
- New formula for duels
- Changing class once upon a time (like 1 lifetime change)
- Balancing P2W vs F2P
- Creating new sets every 3 months for fort battles solves nothing but inflaction because the oldest players have 4000kk $ in the bank and the new ones cant even complete sets
- Multiplayer features like building a boat to cross the map quicker, poker, blackjack, casino gameplay with in-game money
- There were so many good ideas throughout the years and what you have done now is just bore me to death for another 9 years to get to level 180.
- Migrate everyplayer to a NET server or the option to, the PT server is F**KING DEAD.
Its so sad I either quit this game forever and lose connection with some old friends or keep loggin in for the miserable place I have been logging for the past 7 years.
 

Bill Doolin

Reservist
I hope there are some more quests for the new quest givers in the pipeline. Otherwise I don't see why this update could be called big. It sure looks like a lot, but in the end it's just a few more jobs (new icon and job stats) and quests.
I don't want to be unthankful or mean. It's just that the real effort (big update) to me would be to also make sure that the new levels don't cause more imbalance. For example fort fight aim and dodge grows slower and slower with every spent skill point. On the other hand HP grows steadily. So HP tanks, and dueller crits, will become even stronger once people reach the new level.

Not sure about the effects on duelling, but someone already mentioned the effects of char boni (soldier) on higher levels.
 

ChickenMcGuy

Tombstone Sole Survivor
The West Team
1.377kkk Would've been nice though to have a full table of the amount of XP needed for each level.

1)Will with this new jobs/materials come new crafting recipes?

2)Now that you made the big change will you start fixing PVP issues? That's something that is a must so you mustn't take any longer and start immediately in my opinion.Giving more levels for players will not be enough.

3) If the leveling formula is the same as 121-150 , then the amount of XP needed is indeed 1.37kkk. But that's a lot of XP , someone with 400M exp will be 205 level and he will need around 14M exp to go to 206 and that exp increases every 3 levels by 10k starting from 121.

4) Now that you increased levels and exping will be harder , why not add XP potions in Veteran shop? Adventure set is outdated and most if not all chests are useless , why not add 5% exp and 10% exp potions for 5,000 and 10,000 Veteran points? Thats around 10 and 20 games if you get maximum points every game! More people will start playing adventures, you will not have to wait 20 hours to not find a game. Add Energy boxes and First aid kits ( obviously more expensive as they are more valuable ) You will see the Adventures skyrocket and be active again. Add 1 or 2 new maps , make them rotatable.

1) Not necessary, but most likely in the future.
2) Same as above.
3) Formula is the same but will do double checks for it.
4) Most likely not will happen, but as always, I will forward your feedback.
 

Caranthir

Reservist
Should we give up on the dream that the adventurer class will sometime in the future get a rework? In its current state this character class is a joke.
 

BaggyBlue

Master Sergeant
What kind of avatars are you referring to? We added new NPCs (aka quest givers), if you want to use it here at the forum as a profile picture, I think you can save one of your favorites and set it as.
Look at the part please. They are called icons. I mean these pictures. For The-West Game play as avatars
 

DaveKing

Private
I am glad for the update.

But it is important to make sure that XP potions cannot be bought for real money (i.e. gold nuggets).
People can already buy better equipment for money (nugget stuff, ewent winner weapons), they can even illegally pay real money for in-game money.. but they can't buy XP. At least this should not change.

So it can't get into SHOP, because if you can buy it for bounds, you can buy it for nuggets. So you can buy levels for real money !!! Nor can they get into ciircus and events in too many pieces. (mainly the 25% versions) Because someone wins the ewent and gets some levels and the weapons for nuggets.

I hope the developers think about this and take care of it.
 
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