Wow! I'm speechless. And not in a positive way, unfortunately. Although I can't say I didn't expect it. I just hoped it wasn't true.
People were expecting lvl 180 (probably the best case scenario for everybody), but no...there is lvl 250.
For reference:
For lvl 150 you need 22.6kk xp.
For lvl 180 you need ~185kk xp. 8 times more compared to lvl 150.
For 250 you need ~1400kk xp. Over 64 times more xp compared to lvl 150.
This is INSANE. You make ~140k xp building 24 hours a day.
You would need more than 28 years of non-stop daily building to make this level (250) just from building. It's pure madness. It is better to grow from daily logs without doing anything in this sense. And that's how you play the game. But the bad part is that you can't really play the game, because the pvp is dead and you haven't done anything to bring it back to life. I've said it countless times, an online game needs PvP, not this kind of thing aka lvl 250 you'll never make it. Maybe when you retire. Or maybe your grandchildren will take over your account after you die in the hope that they will reach the maximum level before their turn to retire.
Back to PvP. Did you do anything about it? Really nothing? Did you add another 100 levels above the current ones keeping the same outdated formulas since the sets gave a few dozen skills instead of a few thousand? WHY?
In the last year I have insisted on several aspects that you should consider, because the PvP is not balanced nor attractive for the players, and the discrepancies will be accentuated if you increase the level. Damagers have an advantage over tanks. Leadership does not have diminishing returns, HP does, because critical hits do exist. And most of those who go to the fort are duelists and soldiers, possibly workers, adventurers less and less because this class is useless. Now at lvl 250 it will become completely useless, you won't be able to do anything when you get hit with 3000 damage per hit and 6500 with crit. With each passing year, better sets appear, with more leadership, therefore more damage dealt by damagers. Every year, there are events with skill points, so more leadership points for damagers. What to do as a soldier when you take 5 critical hits in a fort? As an adventurer, I no longer say that you don't get to take 5 criticals, because you will be passed out long before the duelists get to hit you with 5 crits. It's sad. The formula must be changed. Resistance is crazy, it doesn't even have a formula, it's just a constant that you subtract from the damage received. Wtich makes the tanks deal very little to 0 damage, and the duelists still deal high damage. A little smaller, but anyway over 1k per shot. And you lose a lot of hp and defense if you play with spirits. Now at lvl 250 resistance will be completely useless against damagers, not even high level tanks will be so affected by it. Probably the summer spirits set will become useless. It depends on how many people will reach high level. You should buff all resistance items or change the formula asap. Tanks don't make xp from fort battles, they don't do damage, do something about it. Adventurers don't get any xp or bonds for their ghosting bonus, please do something about it. It's not enough that it's a useless bonus that prevents you from dodging, it's not even rewarded. This class needs a buff/rework as soon as possible. Over the years I have presented several possibilities, I think that the ghost rounds are useless for the way things are going on right now, there is too much damage dealt by the damagers, delete the current adventurer's fort bonus and add another one. And not only the fort bonus should be changed. Those who choose adventurer are probably clones or support accounts, no one takes this class seriously to play fort, duel or any other form of pvp.
I'm disappointed, but I can't say that I expected anything else. Only it's much worse. Since I first saw the (in)famous youtube video I thought you would introduce level 180 and many PvP changes. I was so wrong.
I see that you haven't added the new building, the Hospital, why?