Feel free to post here any comments and/or questions regarding our 2.183 changelog
I had not seen the update before I read your comment and you gave me false hopeNa Bravo now the character classes are improved
Hope dies last, as the saying goes. I did not know that. SorryI had not seen the update before I read your comment and you gave me false hope
AhahahaRather, level 250 will enter the game.
At 250lvl Mountain Farmer's bucket with stones dmg 310-320.
At 250lvl Precise colt navy revolver dmg 110-140.
Probably next month.I can feel it... The update with new level cap is coming soon.
I don't think there are people with over 1.3kkk xp in order to make lvl 250. This would be the worst idea ever implemented in the game and will probably ruin the game.Rather, level 250 will enter the game.
At 250lvl Mountain Farmer's bucket with stones dmg 310-320.
At 250lvl Precise colt navy revolver dmg 110-140.
we dont have CM and dont think more , this innogame admin will look here anytime
while our all past CM even can not do more things about this feedback! while innogame just do things as own brains !
i have one question if anybody from innogames looking here , why weapons did not get damage updates ?!
For a start, scrap the "per-level" idea and just give the weapons a viable damage range for their level, relative to the tombola weapons at that particular level.We are open to discussing how to improve weapons (Gunsmith and shiny ones) damage-wise. If you have any idea how we could implement such changes, you can freely discuss them here, or if you prefer you can open a separate topic for it.
I'd only do this for "named" versions, not shiny.Or they can keep the damage per level but only for shiny weapons.