Not really. Some pieces of equipment are quite good in some combinations.We will still use set pieces, that makes this changelog usless.
*sigh*This is unfair for those who already upgrade the blue tooth chain. Where is the point in upgrading an item, making it useful, then after few days upgrading another one, making it much better than the previous one?
So what? Felt hats are low level and have much higher bonuses than high level hats. It's all about balance. Silk scarves already give 4 type of bonuses, having those bonuses to be that high makes other necklaces useless. Where is the point of upgrading old items if only 2% of them are useful?*sigh*
You are comparing a level ~40 item to a level ~110 item.
I am not sure if it has been decided yet, but if you have a preference, feel free to post it here and I can pass it on.hmm , will use [ 5Fancy fringed scarf] with my current [ 5Black felt hat] [ 4Green shell jacket] [ 5Brown jeans] [ 5Sandals] for my app aim dodge build
now i am waiting for [ 5Fancy silver buckle belt] and [5Green suede boots]
next upgrades after neckbands will be belts or shoes ?
Well I agree, and of course the feedback from the Beta community regarding this was passed on by @Al35ul CM but ultimately ignored.Yes, hats are op, but it was felt hats which are better than the high level ones, not that they are op in general.
If it were logical, they should all useful, because you will usually only be using shop gear at the start of a world, before tombola sets come out.to be useful all of them, not just high level ones
I still don't really know why they're updating old shop clothes, but at this point they are in a Sunk Cost Fallacy, after spending so long on the project.They broke the game with those OP hats, but they are doing a terrible job balancing other itemes. They only want 2-3 good items per category? Then why are they upgrading all of them?