and white and green corset and green skirt?
these are not old items, bonus is level dependent ....
That really is a problem. The upgraded heads are great, the upgraded clothing parts and the pants so far are pretty useless. I would suggest to either do it properly or dont waste any more time on this useless upgrading.Hi! I'm glad that old item get their own new stats. But I've been doing some numbers, and I see that the clothing and the pants were not following the same criteria as de hats did. The hats give really good stats, even we can use them in exchange for the set hats, they are that good. But with the other parts we cannot. You can see on the image that for the same level level, the hat gives more skills, and i don´t know why.
My questions are: Will this be fixed? Meaning, balancing the items so is fair, or just give up and only use the hats, that is the only useful item. Will the other pieces (Neckband, Shoes, Belts, Weapons) follow the good criteria (Hats) or the bad criteria (Clothing and Pants)?
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I really would like InnoGames pays attention about weapons. A buff is not adding +2damage/level so you can reach a +300/320 damage at lvl 150 for everything and that's it.All pants are currently being upgraded. I believe clothing items have already been done - weapons will follows soon
I believe the Donkey and Mustang are already improved, since their respective sets have been improved. The others do not offer any skill bonuses, so I do not believe they will be changed.Will Donkey, Pony, Mustang, Berber, Arabian, Quarter Horse, Apache, Navajo, Pueblo, Shoshone, and Yuma Upgrade Too?
Thank you for your feedback. As previously mentioned, the old item re-balancing is not meant to make these items the only ones used in the game, because they offer the best bonuses. Whilst it is true that some hats offer a strong bonus, this is not that much higher than the other items.I really would like InnoGames pays attention about weapons. A buff is not adding +2damage/level so you can reach a +300/320 damage at lvl 150 for everything and that's it.
A real buff would keep standard damage, and maybe add a little increasment per level, or something like that.
Though, it's my point of view, hats upgrade was quite satisfactory when pants' was not. Since it takes a long time, everyone here I think, would like theses buffs useful, not something you will use 3 days before the first event.
Whilst it is true that some hats offer a strong bonus, this is not that much higher than the other items.
Not that much higher? Hats give 50% more than the other clothes, it IS much higher. Besides, people will keep chosing sets, as they give drop, luck, xp or income bonuses. I think you should reconsider and make pants and clothing a bit stronger. Otherwise we will not use them, making this updates useless. Maybe spend time and other resources on balancing battles insteadsome hats offer a strong bonus, this is not that much higher than the other items.
Well with 3 players that I can attack on my server it would take me 10 years to make 10k duels. Seems pretty decent.you added an achievement for 10k duels but you didn't change the price or the functionality of the mysterious potion before...
And don't you think 10 years is too long ?Thank you for your feedback. Achievements, in general, are by no means meant to to be completed in a short amount of time. Some achievements will be faster to complete, others will take longer.