Announcement thread: http://forum.beta.the-west.net/showthread.php?p=25661#post25661
others look fine but $ doesn't match up... Could someone explain me the system in it?Diggo11 said:and conversely 1 hour jobs a slight decline.
Diggo11 said:Updating the pickaxes in the job window when changing labour points didn't always lead to the correct results
Now when you are looking at energy consumption , could you please look at construction too. I don't understand why it has to cost twice as much as doing a one hour job. To make it even more strange - construction at the fair only cost 12 energy points.
+10Now when you are looking at energy consumption , could you please look at construction too. I don't understand why it has to cost twice as much as doing a one hour job. To make it even more strange - construction at the fair only cost 12 energy points.
+1Now when you are looking at energy consumption , could you please look at construction too. I don't understand why it has to cost twice as much as doing a one hour job. To make it even more strange - construction at the fair only cost 12 energy points.
now that xp rewards from church building are nerfed, energy should be 12 per hour, i agree.+1
Don't see why it shouldn't be 12 energy.
Agree- but for all other construction it is 24 energy- so it should be the same.+1
Don't see why it shouldn't be 12 energy.
Same !!Agree- but for all other construction it is 24 energy- so it should be the same.
I prefer 12 - but if construction on forts and town is 24 so should the Travelling fair.
I have the same feeling after 6 hours of Leading trade office and only outcome 6 product bagsSame !!
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And luck is nerfed too on 1 hour job?
We could?good ol' days when we could actually see the luck chance