1. Howdy partner! You seem new here. Why don't you make an account and join the discussion? You can register here.
    Already have one? Then you login here!
Login button here

Altered Job Formula Feedback

Discussion in 'Versions 2.08 & 2.09' started by Diggo11, Jan 17, 2014.

Share This Page

  1. Diggo11

    Diggo11 The West Team Dev Team

    Joined:
    Apr 22, 2009
    Messages:
    1,498
    Likes Received:
    5
    Main Server:
    EN
  2. .Surge.

    .Surge. Guest

    yay, finding 5 items in that new questline won't be that energy consuming anymore :)
    one question: did you change the luck chance too? If so could you tell me how? (I alwas wondered: it was displayed in the old window design, why did you decide to remove it?)
     
  3. HALCON DE ORO

    HALCON DE ORO Private First Class

    Joined:
    Jan 3, 2014
    Messages:
    79
    Likes Received:
    39
    Main Server:
    ES
    Only this:
    Diggo11:
    We also came to a decision about the changes to the job system. Please be aware that 15 second jobs will now require only 1 energyand motivation pointswhereas10minutejobs will now require 5 energy and motivation points. (1 hour jobs continue to require 12 energy and motivation points.) Compared to how you see it on the public beta already, 15 second jobs will receivea noticeableboostto experienceand wages, 10 minute jobs will see a slight boost and conversely 1 hour jobs a slight decline. These balancing adjustments mean, if you can invest the time and effort, switching to a lower job duration will provide a fair and consistent dividend.
     
  4. zweig

    zweig Guest

    wasn't the poll "point and click" all about decreasing the yield of 15 sec jobs? and now you do the exact opposite and boost them and decrease the 1h job time?
    or did i miss something...? how does the new formula compare to the "old" formula that is used in the live worlds at the moment? or does the boost just refer to the 17% used on the beta?
     
  5. .Surge.

    .Surge. Guest

    I don't get it... now they are better than ever and cost half the energy
     
  6. xDiego

    xDiego Staff Sergeant Elite Tester

    Joined:
    Dec 9, 2011
    Messages:
    440
    Likes Received:
    4
    Main Server:
    NL
    I think it refers to the 17% ;)
     
  7. Leones

    Leones The West Team

    Joined:
    Aug 7, 2009
    Messages:
    549
    Likes Received:
    476
    The boost is indeed compared to the beta values you experienced for the last few weeks. It kinda says that in the announcement too.
     
  8. .Surge.

    .Surge. Guest

    I just compared a few jobs at random (with same LP - or at least I tried) on beta/normal world and it doesn't make much sense. Some jobs have far higher XP values on 1hour although they should get
    others look fine but $ doesn't match up... Could someone explain me the system in it? :)
    Here on screenshot - http://img43.imageshack.us/img43/2971/ua5v.png (fist is beta then normal world)
    Or did you change some xp/$ job values completely? (separate to the percentage change)
    Or is (was) it all part of this bug?
     
  9. olga

    olga Master Sergeant

    Joined:
    Aug 28, 2012
    Messages:
    565
    Likes Received:
    5
    Main Server:
    DK
    Now when you are looking at energy consumption , could you please look at construction too. I don't understand why it has to cost twice as much as doing a one hour job. To make it even more strange - construction at the fair only cost 12 energy points.
     
  10. torpedo3k

    torpedo3k Private

    Joined:
    Mar 20, 2011
    Messages:
    38
    Likes Received:
    0

    Olga is right. It doesn't make any sense at all. Not motivating to construct the city.
     
  11. HALCON DE ORO

    HALCON DE ORO Private First Class

    Joined:
    Jan 3, 2014
    Messages:
    79
    Likes Received:
    39
    Main Server:
    ES
    +10
    Olga is right, 12 energy cost it's better.
     
  12. Behram Pker

    Behram Pker Guest

    +1
    Don't see why it shouldn't be 12 energy.
     
  13. fafer

    fafer Guest

    now that xp rewards from church building are nerfed, energy should be 12 per hour, i agree.
     
  14. olga

    olga Master Sergeant

    Joined:
    Aug 28, 2012
    Messages:
    565
    Likes Received:
    5
    Main Server:
    DK
    Agree- but for all other construction it is 24 energy- so it should be the same.
    I prefer 12 - but if construction on forts and town is 24 so should the Travelling fair.
     
  15. alexys

    alexys Private

    Joined:
    Jun 5, 2009
    Messages:
    49
    Likes Received:
    0
    Same !!

    ----

    And luck is nerfed too on 1 hour job?
     
  16. olga

    olga Master Sergeant

    Joined:
    Aug 28, 2012
    Messages:
    565
    Likes Received:
    5
    Main Server:
    DK
    I have the same feeling after 6 hours of Leading trade office and only outcome 6 product bags :eek:
     
  17. lulumcnoob

    lulumcnoob Sergeant Former Team Member

    Joined:
    Aug 6, 2009
    Messages:
    274
    Likes Received:
    157
    Main Server:
    EN
    I spend 4 days on Leading a Trade office, never got anything good and got bored. I think it's fairly normal, or at least, it's not just you.
     
  18. olga

    olga Master Sergeant

    Joined:
    Aug 28, 2012
    Messages:
    565
    Likes Received:
    5
    Main Server:
    DK
    I tried right after the update - and then I did find something. -Now just product bags.
     
  19. .Surge.

    .Surge. Guest

    good ol' days when we could actually see the luck chance :)
     
  20. lulumcnoob

    lulumcnoob Sergeant Former Team Member

    Joined:
    Aug 6, 2009
    Messages:
    274
    Likes Received:
    157
    Main Server:
    EN
    We could? :D