WhyN0t
Master Sergeant
Fort battle bonus for adventurer is pretty bad and situational. It is good for defending sectors, but overall it's not great and very situational. Outside defending sectors, the bonus is even worse than if it was useless. It's actually harmfull for your teammates who got shot because your ricochet.
Unlike soldiers who are solid and have a constant bonus (double hp + more leadership for nearby teammates) or even workers who have +40 % dodging, adventurers are exposed and can be KOed quite easily. An increase of overall resistance is not helpful because other tanks would deal infinitesimal damage (1-5) and a reduction of 99% of their damage is outrageos, especially when duelers will continue to deal a lot of damage. A cap for damage received is also not feasible, it kind of ruin Summer spirits set and also future sets that may increase damage further more. A decent solution is to reduce damage received. If you take (for example) over 500 damage, this damage should be decrease (for adventurers only!) with 15% (30% if you have premium) but it must not fall below the value of 500. What do you think? This way, you allow tanks to deal signifiant damage (not 1-5) and reduce damage output of duelers, increasing the chance of surviving.
I am waiting for your opinions and suggestions. Adventurer became an obsolete class recently. 0 advantages for duels, very bad bonus for fort battles and outdated bonus for works taking in consideration the bonuses of new sets. (150% money + 190% drop chance for fisherman set for example)
Unlike soldiers who are solid and have a constant bonus (double hp + more leadership for nearby teammates) or even workers who have +40 % dodging, adventurers are exposed and can be KOed quite easily. An increase of overall resistance is not helpful because other tanks would deal infinitesimal damage (1-5) and a reduction of 99% of their damage is outrageos, especially when duelers will continue to deal a lot of damage. A cap for damage received is also not feasible, it kind of ruin Summer spirits set and also future sets that may increase damage further more. A decent solution is to reduce damage received. If you take (for example) over 500 damage, this damage should be decrease (for adventurers only!) with 15% (30% if you have premium) but it must not fall below the value of 500. What do you think? This way, you allow tanks to deal signifiant damage (not 1-5) and reduce damage output of duelers, increasing the chance of surviving.
I am waiting for your opinions and suggestions. Adventurer became an obsolete class recently. 0 advantages for duels, very bad bonus for fort battles and outdated bonus for works taking in consideration the bonuses of new sets. (150% money + 190% drop chance for fisherman set for example)