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A SUGGESTION

Cr-M

Reservist
I was just wondering, there are a lot of new players who want to complete as many achievements(quests+events) as possible, but they can't...the reason for that is that many achievements(quests+events) took place some years ago and they are not available anymore.

So it is impossible for every new player to get these achievements(quests+events).

Isn' t it a bit unfair ?

Maybe you can make that possible, by letting players buying only the achievements of previous quests+events that won't take place in the future again (they are not repeatable, for example the quest Western Friday or Pumpkin hunt etc) using nuggets.

For example, achievement's price of
2012: 50 nuggets for each
2013: 100 nuggets for each
etc
2018: 350 nuggets for each
2019: 400 nuggets for each (most recent) (2020 will be available in 2021)

I think it would be profitable both for players and for Innogames, since you have nothing to lose but only to win

What's your opinion about it ?
:)
 
Last edited:

DeletedUser500

Guest
I think the vast majority of content (such as quests) in the game should be designed or re-designed in a way that it's available to all players whenever they start playing the game, however the uniqueness of some items, anniversary events, achievements or titles are what make them valuable to their owners, and should stay as such. Create new unique content instead to enrich the game for all.

Isn' t it a bit unfair ?
Not as unfair as allowing nugget munchers to buy pixels that are pay-walled to the rest of the playerbase, if they don't get a way to do these past activities too.
 

champ45

Reservist
Today the distinction by classes is a useless thing and definitely harmful for adventurers. With the proliferation of sets that can improve any type of game orientation in addition to the many upgrades available (eg product drops, aiming, dodging, damage, etc.) the characteristics of adventurers are no longer good for nothing. In addition, adventurers are extremely penalized for the amount of life points, if one wants to skill himself for duels, if he enhances the life points he cannot enhance other elements useful for the duels themselves, not to mention the skill for battles is penalizing in all senses. In short, life is hard for those who initially chose the adventurer class because the evolution of the game has made the class itself meaningless. Any player who last year, therefore a neophyte, who for example chose the soldier class (with the benefits it receives in terms of life points) can juggle in duels, battles and in the search for products without any problem of being passed out.
It is time for the InnoGames to seriously resolve the issue by liberalizing class change also because today the choice of one class or the other is more aware than 10 years ago, when without the myriad of current sets, class differences made sense. now they don't have it anymore.
This is my thought and I hope it meets the favor of the unfortunate who have chosen to be adventurers and, above all, of the InnoGames to undertake a revision of the classes no longer useful as in the past.
 

DeletedUser4903

Guest
I mean, to be honest most of those achievements should just be removed, but alas for legal and technical reasons they cannot be.
Maybe instead of creating a new achievement as world prize during valentines and DoD, we can have old achievements instead?
would be very helpful in getting older players to return.
 

Leones

Master Sergeant
Former Team Member
I wouldn't say the achievements should be removed or be purchasable, the best option in my opinion would be to move them to the heroic deeds to serve as a record of past activity and achievement.
 

champ45

Reservist
I'm going back to rewrite what I expressed in the post of Nov 24th. 2020 so that InnoGames, through its developers, will start revising the classes, making it possible to switch from one to the other. I hope it doesn't take 4 years or so to get a positive response. Thanks for the attention. Player almost since the origins of the Game. ^^^^^^
Today the distinction by classes is a useless thing and definitely harmful for adventurers. With the proliferation of sets that can improve any type of game orientation in addition to the many upgrades available (eg product drops, aiming, dodging, damage, etc.) the characteristics of adventurers are no longer good for nothing. In addition, adventurers are extremely penalized for the amount of life points, if one wants to skill himself for duels, if he enhances the life points he cannot enhance other elements useful for the duels themselves, not to mention the skill for battles is penalizing in all senses. In short, life is hard for those who initially chose the adventurer class because the evolution of the game has made the class itself meaningless. Any player who last year, therefore a neophyte, who for example chose the soldier class (with the benefits it receives in terms of life points) can juggle in duels, battles and in the search for products without any problem of being passed out.
It is time for the InnoGames to seriously resolve the issue by liberalizing class change also because today the choice of one class or the other is more aware than 10 years ago, when without the myriad of current sets, class differences made sense. now they don't have it anymore.
This is my thought and I hope it meets the favor of the unfortunate who have chosen to be adventurers and, above all, of the InnoGames to undertake a revision of the classes no longer useful as in the past.
^^^^
 

Nairam96

Reservist
I'm going back to rewrite what I expressed in the post of Nov 24th. 2020 so that InnoGames, through its developers, will start revising the classes, making it possible to switch from one to the other. I hope it doesn't take 4 years or so to get a positive response. Thanks for the attention. Player almost since the origins of the Game. ^^^^^^
Today the distinction by classes is a useless thing and definitely harmful for adventurers. With the proliferation of sets that can improve any type of game orientation in addition to the many upgrades available (eg product drops, aiming, dodging, damage, etc.) the characteristics of adventurers are no longer good for nothing. In addition, adventurers are extremely penalized for the amount of life points, if one wants to skill himself for duels, if he enhances the life points he cannot enhance other elements useful for the duels themselves, not to mention the skill for battles is penalizing in all senses. In short, life is hard for those who initially chose the adventurer class because the evolution of the game has made the class itself meaningless. Any player who last year, therefore a neophyte, who for example chose the soldier class (with the benefits it receives in terms of life points) can juggle in duels, battles and in the search for products without any problem of being passed out.
It is time for the InnoGames to seriously resolve the issue by liberalizing class change also because today the choice of one class or the other is more aware than 10 years ago, when without the myriad of current sets, class differences made sense. now they don't have it anymore.
This is my thought and I hope it meets the favor of the unfortunate who have chosen to be adventurers and, above all, of the InnoGames to undertake a revision of the classes no longer useful as in the past.
^^^^
Who made you choose your adventurer class?When there were no sets, the adventurer made products and was seen well, now it doesn't suit you.
 

Uchiha Madara

Master Sergeant
Who made you choose your adventurer class?When there were no sets, the adventurer made products and was seen well, now it doesn't suit you.
That was years before , where Adventurer was still good at FF and was very good in doing jobs in general , still is but in FF has become weak. Maybe a class change potion can change all the problems but with this Adventurers will cease to exist and will only be used for product farming aka multies.
 

WhyN0t

Master Sergeant
Yeah, RO1 just won their defense against PL1 yesterday without any adventurers. This class is useless even in a perfect scenario for it :))
 

luvBB

Lance Corporal
Still praying to reconsider a change for this class related to fort fights . I am sorry that I've buy VIP for 1 year because that ghosting bonus that I have, doing more harm than good things. My purpose is to protect damagers behind me by taking hits (being a tank) and not to ghost shots that kills my low-life damagers teammates. I have a bit of luck because I have top tier upgraded items, but the rest who don't? Useless class! Everyone who know the game already and love to play forts, won't be stupid enough to pick it.
 

Emma Swan

Master Sergeant
If I may add suggestions even if this isnt official and literally no one from InnoGames will read it :D but for future

Duels:
1. Make optional if we want to accept dueling XP or not !!!
2. Make rest dueling potion usable each 90 days
3. Make more dueling sets because its not fun anymore, clothes are hard to get meaning less people are able to stand a chance against others
4. Make dueling tournaments, could be with NPC for prices. Prices are important in games, from items, buffs, to chance to win something shiny.

FortFights:
1. Make more forts per sector with different maps, sectors, shapes for more tactics.
2. Please change that boring formula and random rng high % which sucks
3. Give to each random reward, if they win, loos, and some really random for by system selected player or 2. motivate players jesus
4. Sets that are obtainable in chests, pumpking, presents may also appear in union Shop for normal price, why not?
5. Bring resistance back

Crafting:
1. Up to 1250 points with great items and bonuses so that people that chose pve character may be busy with something
2. Why cant we upgrade crafting item for better bonuses?
3. Remove cooldown
4. Put random reward in excellent results

NPC:
1. Add more NPC duelists
2. Add NPC FortFIghts
3. Add NPC adventure players so that we dont have to wait 2 weeks for game and then 1 from 6 wont accept the game because he is probably dead from waiting.
4. Add roulette, you can make 10 extra quests in exchange for coins that are usable to spin wheel 2x for some buffs? Lets be creative

Town:
1. Expand town, add more buildings
2. Add more items into shop and shiny for collectors that are possible to get or find
3. Let church give you luck for period of time after praying
4. Put board with players from town who is the best in duels with hit and overal dmg, the same with FF, who is the best builder, who found the most expensive item at work, etc. Let players be recognized

Union shop
1. Add sets from beggining till current year sets that are able to get for free in drop in that year, you can make them randomly appearing each week or so.
2. Add new chests with new clothes
3. Old buffs need to be really cheap now
4. How about chest with crafting recipes?

Overal:
1. Character bonus changes are must
2. Think twice while making new sets for events
3. Bring nugget sales for week, not for weekend
4. Bring FortFights for rich back where you can get shiny items like waupees guns etc
5. New jobs with higher luck where we can find items 25k+?

UPDATE that stupid Fairytrade circus. When was it last time somebody opened it and saw what is there to drop? Its year 2024 and no one needs set from 2012 or luck 1% .... Why dont you mix it a bit and make each time new items sets chests etc?

I will probably copy and paste this post every time somebody will ask for suggestions, so I am gonna keep it here :D
 

Uchiha Madara

Master Sergeant
I agree with most of them , I will make some comments about some suggestions:
Duels:
1. Make optional if we want to accept dueling XP or not !!!
What do you mean with this?
5. Bring resistance back
This is a must , resistance should be brought back and I don't think there is any counter claim about this.
Crafting:
1. Up to 1250 points with great items and bonuses so that people that chose pve character may be busy with something
2. Why cant we upgrade crafting item for better bonuses?
3. Remove cooldown
4. Put random reward in excellent results
I really like these , I would say even 1500.
By upgrade crafting item you mean an X item to give skills per level? I once suggested that but well , we know.
Cooldown needs to go 100000% , it's the most annoying thing.
Random rewards but not OP rewards , make the player feel that he actually did something worthwhile.
NPC:
1. Add more NPC duelists
2. Add NPC FortFIghts
3. Add NPC adventure players so that we dont have to wait 2 weeks for game and then 1 from 6 wont accept the game because he is probably dead from waiting.
8 NPC duelists per 1.40 minute? I am in!
I would say , what about making a seconds Awesomia fort? Whenever there's event running that asks for Awesomia participation , add all NPC in defense so players join attack , at the moment in any event running , more people join in Defense rather than Attack and it's sad.
NPC adventure should've been a thing for a while now , in dead worlds or in dead markets you must wait hours or be in an active timeframe to be able to play adventure , if you simply cant be online at those times then you cannot find a single adventure and it ruins a lot of things.

Town:
1. Expand town, add more buildings
They had in their plans to add a bulding "Hospital" which you could have a faster regeneration but they didn't continue with that idea , maybe because nowdays players don't actually use the hotel or if they do regeneration sets are way to strong and you can basically regenerate in less than 2 hours. An interesting building could be a Blacksmith , there you can forge your weapons to have better damage , for example you add your weapons in the slot provided in Blacksmith , you put them in queue for 1 hour and after 1 hour you get extra damage bonuses added to it , you can also obviously stack it with other damage bonuses. The more hours they are being forged , the better the bonuses , MAX 8 hours.
 

Emma Swan

Master Sergeant
Well, you get basic Xp from duel and than dueling Xp which rises your duel level. Dueling level rise should be optional, thus you either accept that after duel is done or not. Players dont want to have high duel level just because after couple of days the can not see most of players on list. With this option, they can stop hunting low levels and duel also high levels, which usually they avoid because of again rising of dueling level.

I would also make another 500 more quests like old ones so that we are not bored, not only 1 new questline per month or 2.... many players have nothing to do...
 

Football

Staff Sergeant
UPDATE that stupid Fairytrade circus. When was it last time somebody opened it and saw what is there to drop? Its year 2024 and no one needs set from 2012 or luck 1% .... Why dont you mix it a bit and make each time new items sets chests etc?
That would be so good.
In every fair a different rewards which not outdated
 

Niklas81

Private First Class
yea we need a new update on town new building not hospital we can reg in 2 h or less but a building or buildings that has more then 40 lvl or sc limitless building
 

I AM INEVITABLE

Staff Sergeant
Maybe reverse the duel formula??? Give more duel xp for defeating low level players so your duelling level rises to your actual strength? And duelling high level opponents gives you less xp
 
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