• Howdy partner! You seem new here. Why don't you make an account and join the discussion? You can register here.
    Already have one? Then you login here!
  • Welcome to the saloon, Guest!
    This is the place where you can discuss about anything you want! Well, almost.
    Try to not break any of the Rules whenever you post otherwise the sheriff might lock you down!

18th Birthday! - Discussion

Will we be able to obtain the missing items from the 17th anniversary this year?
@Loki ???

Given the issues with completing the tasks last year, I’d expect some accountability. We’ve been waiting a whole year to finish the quests we accepted back then, so it would be fair to finally have the chance to complete them.
 
@Loki ???

Given the issues with completing the tasks last year, I’d expect some accountability. We’ve been waiting a whole year to finish the quests we accepted back then, so it would be fair to finally have the chance to complete them.
The birthday quests were never repeatable since for next year you get a new set so i dont think they will change that now after so many years even if last year there were some issues.
Idk what where the issues, maybe on beta but on live servers i managed to get the whole set to +1 so there was no problem.
 
I can agree with Bignoob that the xp from neck would be better on belt as like this is killing the western necklace which supposed to be a long lasting nugget item. Of course change the shooting weapen 15% money to 15% xp and congratulation ,set is bang on. Thank you :)
 
omg you did some small changes, and honestly they were done in the right direction, someone actually read the players feedback and did something based of it, i am the first person to complain when needed but i am also the first person to clap when deserved.

flatbreads are now the best xp buff in the game (not counting winter food that has a whole different mechanic) i dont know why we are jumping from best xp craftable being 20% (cocktail) to directly 35%, skipping the 25% and most importantly the 30% milestones but at least now that recipe isnt useless

medicine bottle offers rice stew damage at the cost of 3 hit chance, makes sense, best buff is from shop costs bonds, then you have viewfinder for hit chance, boobytrap for dodge chance, medicine bottle for dmg, and also its nice to have at least 1 option with 1 use, i personally hate when i have to choose to trash my last use on rice stew or not use toy-gun in a duel, this is a good example of how to do things, dont make something useless and dont make something that is very powercreep, find a middle ground that offers interesting alternatives to the gameplay

you moved the xp from the shoes to the hat, that was the right play, shoes already have reaper, oakley, lost indian... an even better play would be hat+belt
you also took down the product drop chance from the ride from the absurd ridiculous insane powercreep of 90% to 70% good move it will still be the new best in slot but not too much of a big jump

alright, maybe you will change the xp from the neck to the belt but no one is gonna die if you dont, also remember next year the blackmsith and master saddler recipes have to be better (or at least more interesting) than tonic peddler and field cook recipes, but we are good to go
It can work with hat and neck as well. Instead of Western Neck you change to Western belt. Unless you had upgraded Reaper belt it is exactly the same. So no big difference. You will still be able to wear 2 items from Western set.
 
Why remove the exp from boots? At least you could have a slightly better combination that way. Now you cant have a better exp bonus if you have better hat and neck. Thats why I asked for all items to have individual xp bonus so it can give the best combinations for all levels.

@Loki Please ask them to add 30% exp to all clothes ( just clothes )

Thanks for giving master saddler a decent buff.
 
Why remove the exp from boots? At least you could have a slightly better combination that way. Now you cant have a better exp bonus if you have better hat and neck. Thats why I asked for all items to have individual xp bonus so it can give the best combinations for all levels.

@Loki Please ask them to add 30% exp to all clothes ( just clothes )

Thanks for giving master saddler a decent buff.
Name a better hat and neck than these ones. If you say Gringo hat i`ll fill your fridge with plenty of good stuff, if you catch my drift.
 
Name a better hat and neck than these ones. If you say Gringo hat i`ll fill your fridge with plenty of good stuff, if you catch my drift.
I do have Gringo hat ( +1 ) but I count the combinations with Geronimo hat and necklace.

Geronimo, soccer hat , firefighter neck etc

My point is not "There are better alternatives"

But rather, we could have much better combinations if all clothes had xp bonus.

You could get a slightly better combination with neck and shoes but now with neck and hat its actually worse.

I will put my comparisons a bit later when I get access on PC.
 
Your math is completely fine but you forget a couple of things. In no particular order:
- best buff from shop is Avocado at 44 bonds for 6hrs use and 20% EXP;
- best buff that can be crafted at a high crafting level(875) is Winter Food Supplies with 1000% bonus for 5 mins every 7 days.
- best buff that can be crafted at low level is 15th Birthday Cake every 7 days with a 6hrs use and 25% EXP.
- this buff has no crafting cooldown, can be crafted at low level thus can be used by anyone. For this you shouldn't consider it best in slot. IDK what they can really do with it to make it good without replacing older buffs.
- you should think about this buffs as an addition to your bonuses and not as something separate. Ofcourse by having 400% bonus EXP your actual bonus is much lower but you should think of it for example like having instead of Geronimo hat+ Geronimo scarf for 60% EXP you wear Gringo hat+ Geronimo scarf at 70% EXP. Do you know that Gringo hat is worth over 50 mil for a 10% EXP increase?
I'm not saying this buff is any good as we already have better alternatives with the cheapest and probably most used one being Avocado for 20% EXP using your bonds. It's a hard thing to balance this.

I was just trying to provide context to what the numbers actually translate to.
If you do 100 jobs without buff you'd get 31,500xp in 30 minutes.
With the buff, you'd get 32,500.
The majority of your xp comes from actually doing the job itself and does not come from the extra buff bonus. It makes absolutely no difference to use the buff or not use it.

There is also the +25% experience for 8 hours from adventure rewards.

My point is that I don't think many people realize what the +15% or +20% buff actually means.
I really believe that people see they are making 300xp at 15seconds and they think if they use a buff that gives them +20%, that they'd then make +20% of 300, so an extra 60xp per 15sec. But it does not work like that as I explained.

Also, I believe that people think if they upgrade their gear to gain an extra +10/20% from there, that they would be making that much extra... But that also does not work like that.
Please read my explanation here
 
I do have Gringo hat ( +1 ) but I count the combinations with Geronimo hat and necklace.

Geronimo, soccer hat , firefighter neck etc

My point is not "There are better alternatives"

But rather, we could have much better combinations if all clothes had xp bonus.

You could get a slightly better combination with neck and shoes but now with neck and hat its actually worse.

I will put my comparisons a bit later when I get access on PC.
Best combination was hat/neck and belt. 2nd best is hat and neck.
 
I was just trying to provide context to what the numbers actually translate to.
If you do 100 jobs without buff you'd get 31,500xp in 30 minutes.
With the buff, you'd get 32,500.
The majority of your xp comes from actually doing the job itself and does not come from the extra buff bonus. It makes absolutely no difference to use the buff or not use it.

There is also the +25% experience for 8 hours from adventure rewards.

My point is that I don't think many people realize what the +15% or +20% buff actually means.
I really believe that people see they are making 300xp at 15seconds and they think if they use a buff that gives them +20%, that they'd then make +20% of 300, so an extra 60xp per 15sec. But it does not work like that as I explained.

Also, I believe that people think if they upgrade their gear to gain an extra +10/20% from there, that they would be making that much extra... But that also does not work like that.
Please read my explanation here
or in the spoiler below

Base XP
40​
%XP from clothesa=%XP /100a*Total XPNew Total XP% increase from previous
Silver bonus
20​
500.53090
Total XP
60​
10016012033.33333333
1501.59015025
200212018020
2502.515021016.66666667
300318024014.28571429
3503.521027012.5
400424030011.11111111
4504.527033010
50053003609.090909091
5505.53303908.333333333
60063604207.692307692
6506.53904507.142857143
70074204806.666666667
7507.54505106.25
80084805405.882352941
8508.55105705.555555556
90095406005.263157895
9509.55706305
1000106006604.761904762
105010.56306904.545454545
1100116607204.347826087



The last year or so I have been asking for stronger XP bonus for winner sets specifically in every event.
Sometimes they'd maybe offer an extra 20%, sometimes they'd be less than previous winner sets, sometimes the same as a nugget set that you can get for way cheaper.
If you let the numbers do the talking, you will see that for every extra 50% XP you get from your equipment, the %change get smaller and smaller.
Let's say you are at 400%xp with your current equipment and your weapons offer 100%. You want to win this event where the weapons offer 150%. Result is you become 10% stronger at farming xp.
Or let's say you want to upgrade your Gringo sombrero for that extra 5%. Well, if a 50% increase from clothes is effectively an actual 10% increase in the xp you gain from jobs, that 5% you will get from the upgrade is really only...1% more xp from jobs. (sorry to those who upgraded it, it's not even worth the flex)
Similarly, if you had Roch mount at 60% xp and then you bought western mount at 91% xp, you (only) became 6.2% better.
For some it might be enough, for others it might be great.

But if you think that for a user that earns 20% xp at their current level from farming and the rest is from church and daily login bonus, that 6-10% increase does not really help you level up so much faster. are you going to shave a couple days at max from your current leveling up rate?
And you don't really go from 400% to 600% in a year. We probably get an extra 50% from clothes every two years if not more.

https://prnt.sc/oLBeKKZZ4oZl
This might be an accurate example of I guess the recent stronger equipment sets when western clothes were released. Effectively, going from 315% to 364% made you 11.8% better overall at farming XP.
Ofcourse it doesnt work like that. The bonus hits diminishing returns with the more stats you have. Exactly the same as setting traps/ hiding in the ff formula, or the same way as Regeneration bonus.
 
Right.. so are we both on the same page when I advocate for higher bonuses whether that is from buffs or equipment?

A person using a 15%/25%/35% XP buff for thirty minutes they'd make about an extra 945, 1575, and 2205 xp respectively.
Wow, what a difference it makes.

Tell me you can't make that much xp in a few minutes even without a buff.
 
Right.. so are we both on the same page when I advocate for higher bonuses whether that is from buffs or equipment?

A person using a 15%/25%/35% XP buff for thirty minutes they'd make about an extra 945, 1575, and 2205 xp respectively.
Wow, what a difference it makes.

Tell me you can't make that much xp in a few minutes even without a buff.
No, you will have to reach hundreds/thousands of each stat to gain the same amount you gained. Think of it like it is a cap that you will reach at some point, or a value that is barely moving. For example for Regeneration we almost reached what is considered useful. From now on they have to increase regen by 200-300 for each item set to gain anything substantial.
 
On the Beta server, the quests had no time limit, but on the live worlds, they were restricted to 24 hours – which we only found out the next day. There was also a mess with the terminology, like the difference between 'participate in a duel' vs. 'win a duel.'I understand they could be bought with nuggets, but for those of us who accepted the quests last year, it would be great if they let us finish them this year! :)
 
My suggestion:
Fish hook
+30-45 Duel damage -> 40-50
Uses: 2 -> 4
+45% health points -> nerf if needed to add the other buffs for balance

Reason:
Sometimes you get duelled by 4-5 people at the same time this buff will help with this.
 
Sometimes you get duelled by 4-5 people at the same time this buff will help with this.
The proper fix would be to allow stacking up to a certain number of buffs for the weapon.

And this^^ should be quite fast to release because I've seen it "in action" on a Speed world, meaning the code is already implemented :)
 
The proper fix would be to allow stacking up to a certain number of buffs for the weapon.

And this^^ should be quite fast to release because I've seen it "in action" on a Speed world, meaning the code is already implemented :)
that would be the best solution honestly... i have also seen it on a speed server once shame they cant bring it to the live worlds... maybe one day we see it? I can wait to stack my toy-guns 3000
 
Back
Top