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1.32 release notes

DeletedUser

Guest
Not every feature is activated or online, yet. But this is the changelog on all planed changes.

Features
  • Chat improvements
    • Acoustic and visual information for users about chatactivity
  • Fort battles improvements
    • Fort battle recruiting - display recruited users per ranks and total
    • Fortbattle maps lack highest tower level settings
    • Fort Battles Ranking Page sort error
    • alliance influences fortbattle subscription and view
    • The mouseover of a fort battle report should show the health lost, XP gained any any items found
    • The mouseover of a fort before a battle should show the battle time in both local and server time
    • Expand Fortbattle bar
    • Show more recent battles
    • Graveyard shows more than the battles of the last 6 month
    • Sleep in the barracks isn't canceled when town leaves the fort
    • Button Start maneuver
    • Cancel maneuver
    • Soldier’s Tower level 3 grants the same bonus as a Adventurer’s tower level 4 in a medium fort
    • Further info on pre battle mouse over
    • Wrong rank is shown on the chat at fort battle
    • List of Recruits Page - show detailed player info
    • Wrong weapon used in fort battle/maneuvers
    • swapping is shown for enemies as well
  • Avatar generator
  • Improvement of old duel system
    • Rebalancing of resistance
    • Change of the fine soft chap
  • Achievements & statictics for Achievements
  • Collections
  • Finish Poker – in-game-money use activated
    • room options
    • graphic closing / pause between rounds
    • allow actions to be queued
    • notification when its your turn
    • have individual stack displayed in front of player until end of the round - then move it to the community stack
  • Players recruit players

Bugfixes
  • county is not updated on minimap when renamed
  • Word Craft is hidden in Craft screen.

Quest
  • Added a new quest
 
Last edited by a moderator:

DeletedUser

Guest
We still have some bugs in poker, so the use of -in-game-money is deactivated right now. Sorry for that.
 

DeletedUser

Guest
Okay, so apperantly that was wrong. In the moment you still use ingame-money, but we will fix this as soon as posible. :confused:
 

DeletedUser

Guest
Duel-system rebalancing:
The influence of appearance and tactics for aiming got reduced significantly. That means a player who has a big amount of aiming is likely to strike his opponent and a dodge-skilled-duelist is hard to hit.


//Comming this afternoon.

The influence of tactic and appearance only applies to aiming and not on dodging. They never had any influence on dodging to begin with.

Before, tactics and appearance went into the equation multiplying the aim value. Now the values are only added.

If the appearance value of the attacker is higher than the tactic value of the defender the value (appearance - tactic) is added to the aim value of the attacker.
If the tactic value of the defender is higher than the appearance value of the attacker the value (tactic - appearance) is added to the aim value of the defender.


To test this system the changes of the resistances have been set back to the old values.
 
Last edited by a moderator:
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