Apologies, these was not mentioned in the announcement. All of the bug were also fixed with this update.I don't see a fix for the craft quest, so I guess that is another week or more away?
Me tooI really like these updates! Great balancing. Although i expected named items to be slightly stronger
I am not sure what you mean.Also hats give the least skill points in sets. Will you make all items give equal points or make it as before and make other items give more points?
I will ask.are you sure there is no need to increase the update speed or to increase at least amount of items per update?
I have passed this on .So many small lame updates...
Are we going to have achievements ranks ? We have crafts, constructions, adventures, duels, forts. But achievements ?
I am not sure what you mean.
I will ask.
Ironically, my understanding is that the developers don't have anything to do with the hats/chest re-balancing, and were constrained with what they could do with fb formulas, both in terms of not being allowed to change fundamental mechanics and with the fact that there's no checks or balances for new sets, and a new Union 2.0 Set (again the Developers don't make these sets) could come along at any point and ruin the balance again.
A 2021 DevBlog may well just be "Day 9000 of unplayable PvP - still not allowed to touch it. We updated some background catalogue to comply with new company regulations, again. Typing this blog was all the time we are allowed to work this week. Send Help".
What you actually want is a >roadmap<, a coherent plan for what the clothing rebalancing and other measures is going to achieve for the PvP scene.
Yes, all ''retro'' items will be changed eventually however, we do not have any plans to make a full move to a classic The West with no tombolas.Regarding the hats...
Is there a coherent plan here or are we just randomly changing all early-game shop gear to be level based? Is this only going to benefit new worlds, although benefit is questionable as we are changing the entire game, or will sets be created with the shop gear to compete in established worlds with stable PvP where the vast majority of players actually play?
Are we going to have classic-style worlds where there's only shop gear + chests and no tombolas?
Basically I want to know if etriel is spending months upgrading all of the basic gear in the game specifically for 1 week of new world action, before a tombola makes it all obsolete, or is this part of a sweeping plan to make Duels and Forts (the Heart and Soul of the game) a viable gameplay activity again on the worlds that we actually play on? Because I'm not seeing the benefits at this stage.
Unfortunately, I do not believe the posting will start again however, I will be sure to ask .@Al35ul CM any news about posting again on devblog? Thanks.