Well, that's not new. I've called it the day changes were announced and Jaro had made the calculations.
Seeing Diggo with mix/damager gear with Hp build (and him witnessing damages of Union Officer with Hp build) , safe to say he is well aware of it and wants to gather as much data as possible to decide how to refine the Damage formula or so.
At least that's what I hope. (Of course no balancing will do justice for Union unless u balance the set itself)
Tricky part is though, extreme-Hp (20k+) still survives the longest.
Dodge + Resist builds still not as effective in Tanking because of (both) formula's very small Penalties.
I thought they wanted to stop HP arms racing with both previous and new formulas. But not sure if it will happen.
There is this..
No Damager clothing,
no Sp into Aiming, but APs on Dex & skill equaling of sorts for both Attack and Defense.
Approx 900+ Damage via standing on a sector with 150 damage bonus (Murrieta's). Would be over 1k with Union's. (If you wear it, you can surpass 1.2k)
On the other hand.. Compared to previous formulas u have about 100 more resist.
But damages increased much more that 14k Hp is quite weak and u won't dodge much to make up for it. Besides, 20-25k Hp won't really lose you more than 10-20 resist & max damage loss will be 60 or so.
So Hp is still the king if you wanna survive longest. And do decent enough damage.
For the record, Golden mount set becomes very powerful with these changes.
Since Hp doesn't kill the Damages, 80 bonus of it becomes better than 45 of Murrieta's. Apart from the Aim bonus.
On the other hand, it's also a Tank set with 80 resist & Hp..
Surely will need some Set balancing..