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2015 Roadmap

Diggo11

The West Team
Dev Team
Howdy!

Just as promised and with great pleasure we publish the 2015 Roadmap to let you know about our plans for the current year. We want you to remember that this is a best case scenario but we strongly believe that most of it will be implemented this year. Like all roadmaps it might shift, but no worries we will share insight into all changes as soon as the details are available. Some concepts for new features are ready, some are at the development stage and some are just ideas. We hope you are looking forward to all these changes just as we are.

Like in previous years, you can expect events, new quests and many contests not only on the forums but also on Facebook. That all and more is awaiting you in 2015.

We strongly believe that our plan for The West will add quality and variety to the game, and playing The West will be great fun. Please feel free to share your feedback with us, ask questions and share this information with your town and alliance members.

The roadmap will be announced to the community in sections each quarter of the year (every three months).

Q1: First Quarter

Duel system improvements
Is duelling not the essence of the West? And because we know you just love duels we decided it is about time to make some duel system improvements. The duelling levels will be capped at four hundred and fifty. When you lose a duel one third of the duel experience you would have gained for winning will deduct. It is going to be worth to duel regularly, as when an active characters do not initiate any duel within forty five days they will lose 3% of their current duel experience each week. Good news is that duel motivation will never fall below 3%. Duel protection will be extended to seventy two hours and will be cancellable after twenty four hours by challenging another player at a reduced cost, but the job knockouts will no longer afford duel protection. And last but not least, items will be able to have duel level requirements and use bonuses that will reduce your duelling level. But if you think that is all you are wrong: more duel changes and balancing improvements will follow. Sounds good?

Item upgrading
What is the need to store three pairs of shoes, when you can have one super pair? This is the idea of the item upgrading feature. You forge three identical items into one higher tier item, and all items that have stats can be upgraded to become SUPER one day. As in real life, this will cost money and does not guarantee success. For upgrading items you will have to pay with dollars and upgrading can fail, when it does you keep your items but lose money.

Item shop optimisation
Shopping should be a pleasant experience so we decided that the shop needs some pleasure optimisation. Therefore, we will do some screen design improvements like clearer categories for a better overview. We will promote special offers better, so you will not miss a good bargain. There will be changes in prices of some items, a couple of items may disappear from our offers and some may change their stats. We will analyse and optimise chests and their drop pool.

Adventures optimisation
What can be more fun than cool adventures? Therefore we want to get more players into adventures, and for example an adventure tutorial could be helpful for that. We will add more rewards to the veteran shop so you could use your veteran points better. Adding achievements is also planned so you could have clear goals when taking part in adventures. Moreover we will solve technical issues in adventures.

Players reactivate players
Do you have any in-game friends that are no longer playing The West? Help us reactivate them and get cool rewards for that. First we will log all necessary data, and then… We will create a feature that would list all inactive players that you might know so you can contact them via our mailing system.


Feedback thread: http://forum.beta.the-west.net/showthread.php?t=2657
 
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