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2014 Roadmap

Diggo11

The West Team
Dev Team
Howdy!

We promised to show you the roadmap for 2014 as soon as possible and finally we're done and proud to present to you the results of all our planning. We are posting the roadmap instead of a community report this month but we're sure you'll find it just as interesting. The roadmap below is a best case scenario but we're confident we'll be able to implement most of it this year. We do have concepts prepared for most of the planned features already; some are even in development right now and one, the level cap raise, has been rolled out to all worlds already. We don't have detailed concepts for all of the new features, however, and therefore we cannot share much with you on those yet. We'll provide you with more information as soon as the concepts are prepared.

Moreover, tonnes of new quests and events are awaiting you in 2014. They are not explicitly mentioned in the roadmap below but remain an important point for us in 2014, so don't worry – there will be plenty of new content for you.

We believe that this roadmap will be able to push the game to new levels of fun, quality and variety so we're very excited and already looking forward to all the changes. Please let us know what you think of it, feel free to ask questions and share the information with your town and alliance members.

Let's go!

Level Cap Raise
  • Raise the maximum level to 150
  • New content (Items, Quests, jobs)
  • Reveal the middle of the map as a high level are with 30 new jobs

Shop
  • Small version for small screen resolutions
  • Several small improvements for the Screendesign
  • Automatic discount and event mechanisms

Event Fort
  • Controlled by the Community Management and Event team and will be used for Community fort battle events and contests
  • Several extra configs like default takeover protection, faster fort battle starts, possibility to add NPCs, special rewards
  • Will be located in the middle of the map

Multiplayer Instances
  • Fort-battle-like missions for around 5-20 players (For example Bear hunt)
  • Special rewards
  • Can be played while doing other stuff in the game

Speed and Event worlds
  • Time-limited Event worlds
  • Special objective to reach (Last man standing, finding an item first, Reaching Level x first)
  • One event world per language version and/or one global event world

Ranking enhancement
  • Balancing improvements (For example for the town ranking)
  • New rankings (Crafting, fort battle, construction)
  • Time-based rankings

Duel System
  • Evaluate different concepts
  • Push the interactive duel system prototype we did already
  • Improve Balancing

Blackboard
  • Solution for spies and players that are not actually interested in staying in the town
  • Usability and UI improvements

New Forum style
  • It's about time, eh?
  • New layout for the Community forum
  • Upgrade to vbulletin 5.1

P2P Trade
  • Make it possible to transfer or trade items directly between 2 players
  • Push the friends bar by allowing to directly trade items only with friends/town members

Crafting enhancement
  • Raise maximum crafting level
  • More recipes
  • Implement usability improvements

Travel Time (Railroad)
  • Make travelling on the map faster
  • Possibly via stations that can be built in towns

New Game Page (Game start page)
  • Modern design
  • More information and media about the game

As always, plans might change, features may be added or removed. Everything is subject to change.
 
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